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Inventory and shop system #17

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Shirajuki opened this issue Apr 14, 2023 · 0 comments
Open

Inventory and shop system #17

Shirajuki opened this issue Apr 14, 2023 · 0 comments
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@Shirajuki
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An inventory system is needed for some decision making aspect of the game. The following are the functionalities of the inventory:

  • Every player get 2 item slots for potions
  • Every player get some equipment slot (2-3) for weapons, headgears and armors.
  • Otherwise, every player share a big inventory where item drops, equipments, and other items is stored at.
    • The inventory should be in an old diablo like style, where the items takes up X-amount of spaces depending on it's type and size
    • This means that the players have to collaboratively organize the inventory in such a way that it can store more items
    • Doing so therefore requires the players to all click and move the same item that is wanted to be organized

We plan to make shops that is found at the digital world scene as well as some cheap traveling merchant selling goods at the exploration scene that is randomly generated in. Here players can do the following things:

  • Sell dropped and unused items
  • Buy potions
  • Buy equipments
@Shirajuki Shirajuki mentioned this issue Apr 14, 2023
@Shirajuki Shirajuki self-assigned this Apr 26, 2023
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