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LiveSplit.Celeste.csproj
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LiveSplit.Celeste.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B3294E28-2BD4-4E39-92FA-E04A620C7E7F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LiveSplit.Celeste</RootNamespace>
<AssemblyName>LiveSplit.Celeste</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<StartupObject>
</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="LiveSplit.Core">
<HintPath>..\..\Programs\LiveSplit\LiveSplit.Core.dll</HintPath>
</Reference>
<Reference Include="LiveSplit.View">
<HintPath>..\..\Programs\LiveSplit\LiveSplit.View.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="UpdateManager">
<HintPath>..\..\Programs\LiveSplit\UpdateManager.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ProgramPointer.cs" />
<Compile Include="SplitterComponent.cs" />
<Compile Include="SplitterFactory.cs" />
<Compile Include="SplitterMemory.cs" />
<Compile Include="SplitterMemory.Vanilla.cs" />
<Compile Include="SplitterMemory.Core.cs" />
<Compile Include="SplitterObjects.cs" />
<Compile Include="SplitterSettings.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="SplitterSettings.Designer.cs">
<DependentUpon>SplitterSettings.cs</DependentUpon>
</Compile>
<Compile Include="SplitterSplitSettings.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="SplitterSplitSettings.Designer.cs">
<DependentUpon>SplitterSplitSettings.cs</DependentUpon>
</Compile>
<Compile Include="SplitterTest.cs" />
<Compile Include="MemoryReader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Components\Updates.xml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SplitterSettings.resx">
<DependentUpon>SplitterSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="SplitterSplitSettings.resx">
<DependentUpon>SplitterSplitSettings.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy $(TargetPath) $(ProjectDir)Components\$(TargetFileName)</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>