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feat(simulationcraft): improve meaning of "desired_targets"
In SimulationCraft, "desired_targets" is the number of long-lived enemies that exist for the duration of the fight, and is less than or equal to "active_enemies", which is the total number of enemies present. Instead of translating "desired_targets" into "Enemies(tagged=1)", which is the number of active enemies that the player has attacked, change it to a custom function that by default returns 1, but can be modified by a dropdown menu option. Currently, support 1, 2, or 3 desired targets. Fixes issue #236.
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