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It would be great if Power Crystals would also increase the damage of ranged weapons like bows and tridents, preferably in a way that works with other mods, or in a way that lets users add weapons from other mods to a list of scaling weapons.
Why Should This Be Done?
Currently when playing with Scaling-Health bows and other ranged weapons become very weak, and almost useless, when reaching difficulties over 100. I am personally playing with mods that often makes melee too risky, so bows and guns are necesarry to survive simple encounters. If their damage does not increase with Power Crystals then there would be needed an unrealistic amount of ammo just to kill normal skeletons and zombies (while dragons/mutants/armored enemies basically become immune to ranged attacks).
Love the mod, I really hope this can be added in the future!
The text was updated successfully, but these errors were encountered:
Version
What Should Be Added or Changed?
Why Should This Be Done?
Currently when playing with Scaling-Health bows and other ranged weapons become very weak, and almost useless, when reaching difficulties over 100. I am personally playing with mods that often makes melee too risky, so bows and guns are necesarry to survive simple encounters. If their damage does not increase with Power Crystals then there would be needed an unrealistic amount of ammo just to kill normal skeletons and zombies (while dragons/mutants/armored enemies basically become immune to ranged attacks).
Love the mod, I really hope this can be added in the future!
The text was updated successfully, but these errors were encountered: