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InputManager keyboard improvements #21

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gitfool opened this issue Sep 20, 2014 · 0 comments
Closed

InputManager keyboard improvements #21

gitfool opened this issue Sep 20, 2014 · 0 comments
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@gitfool
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gitfool commented Sep 20, 2014

On Windows, keyboard input works well, apart from two things:

  • There needs to be a way to prevent default processing of the 'Windows' and 'Alt' keys
    • These keys steal focus and have other undesirable side effects
    • Ideally, only prevent default processing when pressed by themselves; e.g. 'Alt+Tab' should still work as expected
  • The keyboard event stream for the current frame needs to be publicly accessible
    • KeyDown list and IsKeyDown helper are great for testing current state
    • ... but KeyPressed and KeyReleased lists and their helpers have lost event order / interleave
    • If you're tracking key presses and releases, then the order matters!
    • Ideally, you just need to make (a copy of) the internal KeyboardInputEvents list (or similar) publicly accessible
@xen2 xen2 added this to the alpha09 milestone Sep 22, 2014
stride-bot pushed a commit that referenced this issue Dec 19, 2016
…tions to master-1.9

* commit 'ffa7b587f391046b0277d00aeb43935efad49319':
  [Editor] Properly handle moving empty subfolders when moving entities in the hierarchy
  [Editor] Implement proper ToString for EntityFolderOperation
  [Editor] Make sure that empty folders and null folders are grouped together (requires further improvement)
  [Editor] Properly compute insertion index when inserting children into the entity hierarchy
  [Editor] Fix a crash when dropping an object into the viewport
  [Editor] Fix path computation when moving entities
  [Engine] Fix file name of UIElementDesign class.
  [Editor] Unify signature of methods UIBaseViewModel.InsertUIElement() and EntityHierarchyViewModel.InsertEntity().
  [Editor] Fix most hierarchy operations in Scene editor, especially regarding folders
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