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UI anomalies #43
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Actually, that's a feature. When opacity is changed, text character selection is randomized. |
Just kidding, :D we are looking at it, really weird indeed, thanks for the report |
Oops, you might want to comment out my fake delay - I was also playing around with handling delays when loading 'screens'. |
Closed
BTW, just letting you know, with newly released beta01, you might need to recreate UIImage assets (they are now in "sprite-sheet" groups). |
I fixed the problem. It will be working correctly from beta02. Thanks for the report. |
Reopened until release of beta02. |
Fixed in newly released beta02. |
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I'm playing around with UI elements. First I made a WPF app so I can interactively prototype the layout. Then I tried to do the same thing with the Paradox engine:
WPF screenshot:
Paradox screenshot:
Quite close, but there are some subtle anomalies. Not all the button text is rendered the same way and this is affected by the BackgroundColor and Opacity properties.
e.g. comment out
BackgroundColor = Color.Black
:e.g. comment out
Opacity = 0.6f
:The same anomalies appear on Android, although different letters were missing! (Note that I'm yet to test this on iOS.)
Also, note that the button background in WPF is actually black and is using opacity, although that's hard to notice in the screenshot - hovering over or clicking the button lightens the colors, so this is more obvious. I don't really get a black button background with Paradox.
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