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Select Visual Studio version #5

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NicoVermeir opened this issue Sep 2, 2014 · 7 comments
Closed

Select Visual Studio version #5

NicoVermeir opened this issue Sep 2, 2014 · 7 comments
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@NicoVermeir
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I currently have both VS2012 and VS2013 installed. Paradox opens solution in VS2012 by default.
Is it possible to add a setting to select the correct VS version?

@Monokiro
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Monokiro commented Sep 2, 2014

Btw. My VS2013 cant open any Paradox project. Telling me that project has wrong version. In 12 all ok.

@NicoVermeir
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I can open the solution in VS2013, everything builds fine but doesn't run, see #7 :)

@Monokiro
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Monokiro commented Sep 2, 2014

You gave me hope and after couple of tries I've made it work. Thank you.

P.S. Paradox uses VS2013 for me. So you should set VS2013 from 12 by default in windows.

@xen2 xen2 modified the milestone: alpha07 Sep 4, 2014
@K0bin
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K0bin commented Sep 4, 2014

It also fails for me. (VS 13 Express for desktop)

@xoofx
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xoofx commented Sep 4, 2014

@Rhedox latest version (alpha07) should work on VS 13 Express.

@K0bin
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K0bin commented Sep 5, 2014

Yeah. It just updated.

@xen2 xen2 modified the milestones: alpha09, alpha08 Sep 8, 2014
@Benlitz
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Benlitz commented Sep 16, 2014

Fixed in our development branch - In the next release (alpha09) you will be able to choose which IDE you want to use to open the solution. We support VS2012, VS2013 and Xamarin Studio.

stride-bot pushed a commit that referenced this issue Nov 2, 2016
…-1.9

* commit '333f8256b7d7a861d915514231fc7d72926544fd':
  [Core] Removed #if around SuppressUnmanagedCodeSecurity for UWP platform
  [Build] Removed SILICONSTUDIO_PLATFORM_WINDOWS_RUNTIME in favor of SILICONSTUDIO_PLATFORM_UWP (also renamed files)
  [Setup] Made prerequisites install silent
  [Templates] UWP: Fix UWP and Game project.json so that they don't conflict with each others
  [Build] Renamed Windows10 into UWP
  [Build] Removed Windows Store and Windows Phone platforms
  [Assets] Removed WindowsStore and WindowsPhone from Package
  [Editor] Use NuGet restore when projects are built. Note: We might want to call this less regularly than every build (i.e. project creation, and project.json update?)
  [Prerequisites] Ask for UAC once at startup to avoid asking it 10 times (esp. for initial setup). We will need another mechanism to do the prereq check without UAC.
  [Prerequisites] Install Portable Library 5.0 and MSBuild/NuGet so that we can compile against .NET Standard on a clean Win7 PC
  [Templates] Switch Game libraries to use .NET Standard rather than PCL
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