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Releases: Silverminer007/Shrines

release 6.0.2 --- 24.08.2023 19:16 UTC

24 Aug 19:18
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release 6.0.1 --- 24.08.2023 17:46 UTC

24 Aug 17:53
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6.0.1

  • fixed Datapack upload

release 1.20.1-6.0.0 --- 24.08.2023 17:31 UTC

24 Aug 17:36
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6.0.0

  • update to 1.20.1
  • shrines is now platform independent
    • usable as Forge Mod
    • usable as datapack even on Vanilla Minecraft
  • removed random variation
  • removed spawn criteria
  • removed shrines config

release 5.0.0-alpha4 --- 13.08.2022 07:47 UTC

13 Aug 07:53
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5.0.0-alpha4

  • update to 1.19.2
  • Fix #50

release 5.0.0-alpha3 --- 01.08.2022 12:31 UTC

01 Aug 12:38
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5.0.0-alpha3

  • update to Forge 1.19 RB
  • Fix #48

release 4.1.0 --- 17.06.2022 17:08 UTC

17 Jun 17:18
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4.1.0

  • Add optional parameter to shrines:relative placement calculator
    • heightmap. Possible values:
      • WORLD_SURFACE_WG
      • WORLD_SURFACE
      • OCEAN_FLOOR_WG
      • OCEAN_FLOOR
      • MOTION_BLOCKING
      • MOTION_BLOCKING_NO_LEAVES

release 5.0.0-alpha2 --- 09.06.2022 20:01 UTC

09 Jun 20:07
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5.0.0-alpha2

  • fix Shrines Default Configuration Pack

release 5.0.0-alpha1 --- 09.06.2022 19:39 UTC

09 Jun 19:44
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5.0.0-alpha1

  • port to Mc1.19 based on Shrines 4.0.0
  • remove placement calculators
  • merge shrines:surface and shrines:underground into one shrines:default structure
  • improve some random variation configs
  • Increase shrines:abandoned_villa spawn chances
  • add mangrove random variation material

release 4.0.0 --- 08.06.2022 09:59 UTC

08 Jun 10:05
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4.0.0

User facing changes

  • Add new structures:
    • mayan_temple
    • oriental_hut
    • luxury_villa
    • azalea_pavilion
  • Add commands:
    • locateshrines
    • variate
  • removed structure Config GUI
  • Added more ware templates to the harbour
  • remove structure novels
  • remove structure Config GUI
  • split player house in small_player_house and tall_player_house

technical changes

  • structures are now fully data-driven
    • Add two new structure types shrines:surface and shrines:underground
    • This types can be configured with these options:
      • start_pool
      • size (max jigsaw depth)
      • spawn_criteria (basic requirements for a structure to consider a place valid). Possible values:
        • close_to_structure, further options: structure_set, min_chunk_distance
        • not_close_to_structure, further options: structure_set, min_chunk_distance
        • random_chance, further options: spawn_chance
        • height, further options: min_height, max_height, check_size
        • ground_level_delta, further options: delta, check_size
        • min_structure_distance, further options: range
      • placement_calculator (the y level of the structure). Possible values:
        • simple
        • fixed, further options: height
        • first_free
        • relative, further options: offset
  • Structure Config (the toml file) has other options now. See comments in file for more info
    • removed_structures
    • disabled_structures
    • run_structure_updater
    • min_structure_distance

See changelog for more details

release 4.0.0-beta4 --- 06.06.2022 15:41 UTC

06 Jun 15:46
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4.0.0-beta4

If no major issues arise, this is going to be the last beta version before stable release

  • Add Mayan Temple to appropriate tags
  • Add Tag Support for Random Variation Config/Material
  • Add Random Variation Material Tags #shrines:any, #shrines:wood, #shrines:colour, #shrines:stone, #shrines:bees, #shrines:ore and #shrines:light
  • Add Random Variation Configs for all Shrines Structures
  • Include also not data-generated resources in Default Config ZIP
  • Shrines requires Forge 40.1.35 or above

Changes are non-breaking in most cases. Please report issues here