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Medbay Task #7

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SimHoZebs opened this issue Nov 21, 2020 · 2 comments
Closed

Medbay Task #7

SimHoZebs opened this issue Nov 21, 2020 · 2 comments
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@SimHoZebs SimHoZebs added the Gameplay Gameplay elements label Nov 21, 2020
@SimHoZebs SimHoZebs self-assigned this Nov 21, 2020
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Completed from
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@SimHoZebs SimHoZebs added this to the Alpha 2 milestone Nov 21, 2020
SimHoZebs pushed a commit that referenced this issue Nov 21, 2020
- Screen aspect ratio now 16:9
- Player hitbox increased by 0.05 to fit new screen aspect
- Movement, CameraControl script simplification
- Medbay Scan now doesn't always produce debug log #7
SimHoZebs pushed a commit that referenced this issue Nov 23, 2020
- Medbay scan collider is now 4 times smaller (#38)
- Removed unused player model collider
- Renamed InteractionControl class (#10)
- Split medbay scanner collider and the scanner functions for clarity (#7)
@SimHoZebs SimHoZebs reopened this Nov 23, 2020
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Medbay scan task is also an interactable 1ed634e

@SimHoZebs SimHoZebs reopened this Nov 23, 2020
SimHoZebs referenced this issue Nov 25, 2020
Task Base #50
- InteractionRepsonse, InterruptionResponse, and TaskComplete functions
- isInteractionModeTask boolean
- All tasks can only be done by 1 person (change later?)
- task status

Random task assigner system #25
- All game tasks are stored in GameProperties class
- PlayerTaskHandler stores and set player's given tasks and their status

Convert all Player Singletons to not singletons #51
- Player Handlers are no longer singletons
- PlayerInteractionHandler class removed, moved to PlayerTaskHandler
- Data is accessed through GetComponent now

Misc
- Organized tasks to respective directories
SimHoZebs pushed a commit that referenced this issue Nov 26, 2020
- Is now a interactable task, paired with a stand
Fix: Medbay Task is fuked #52
Fix: Medbay scanner still a singleton
Fixed: All tasks wont start
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