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Releases: Simcra/Surfaces

Surfaces_0.0.7

10 Aug 01:09
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Updated recipes for many items to balance out their provided benefits
Created migrations for maps with previous versions of Surfaces (in 0.0.7 map names use "-" instead of "_" and it is appropriate for all old surfaces to be renamed)
Updated textures for underground dirt, sky and wooden floors
Changed storage tanks to inherit their vanilla properties (such as pipe connections, size, etc.)
Updated icon for intersurface storage tanks
All paired entities of type electric pole have been removed and replaced with new Intersurface accumulators due to a recent factorio limitation (https://forums.factorio.com/viewtopic.php?f=7&t=30651)
Created addons for boblogistics and bobpower mods
Fixed various issues and bugs that were caused by Factorio 0.13.10 update

Surfaces_0.0.6

13 Jul 02:14
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Created prototypes for warehousing mod (they will only be loaded when warehousing is installed)
Fixed a major bug that prevented surfaces from being created in a non-peaceful game
Fixed a minor bug preventing surfaces from being assigned a random seed

Surfaces_0.0.5

10 Jul 08:19
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Updated to Factorio 0.13.x
Fixed compatibility issue with bobwarfare
Made underground surfaces dark at all times
Created new floor tile for sky surfaces
Major restructure and performance improvements
Removed smart chests and improved recipes for all items
Updated locale files
Created a "tier" system for transport chests, more expensive chests will move items faster

Surfaces_0.0.4

23 Jun 13:29
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Modified data loading sequence for better mod compatibility (it was crashing with bob's mods, so I fixed it)
Fixed fluid tank entity being invisible (it still looks terrible)
Tiles placed by paired entities will now be removed when the paired entity is removed, respecting any tiles placed by the player
Paired entities will be dropped on the floor when placed invalidly and in a similar fashion, solar panels may no longer be placed underground
Optimized small segments of code for better performance and fixed a few minor bugs

Surfaces_0.0.3

14 Jun 04:54
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Created Small, Big Intersurface Electric Poles and Intersurface Substation
Prototyped Intersurface Train Stops (I have put these off indefinitely due to problems with the LuaEntity teleport function)
Created Wooden, Iron, Steel and Smart Transport Chests
Optimized back-end and improved access for dependent mods
Reworked entity pairing system and chunk generation function to account for custom sky tile placement

Surfaces_0.0.2

01 Jun 15:24
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Separated power network from Access Shafts
Added Intersurface Fluid Tanks
Added Intersurface Electric Pole
Fixed a number of bugs
Slightly improved performance and stability

Surfaces_0.0.1

18 May 09:28
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Added Sky and Underground Surfaces
Added Access Shafts for accessing Sky and Underground surfaces
Added Transport Chests for moving items between surfaces