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0.9.40
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SimonN committed Dec 13, 2021
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39 changes: 39 additions & 0 deletions doc/history.txt
@@ -1,6 +1,45 @@
Version history
===============

0.9.40
------

2021-12-13

Added configurable hotkeys to play next levels from the end-of-singleplayer
screen. Default is F1 to replay the same level, Space to play the next level,
F to play the next unsolved level. There is no default hotkey to save the
replay manually; you can configure it.

Hotkey reminders on buttons are printed in slightly darker text. They're
still brighter than the button itself, but darker than the main button text.

Fix #417: The editor shows all teams per gadget. Example: 4 players A, B, C, D
and the map has 2 exits. Before 0.9.40, the editor printed on the exits: A, B.
Now, the editor print on the exits the outcome of distributing the 4 players
round-robin to the exits: AC, BD.

Clarify tile group names in the documentation doc/formats/level.txt: Groups
can have any name, not necessarily only a number. Since I don't have support
in the program for copying tile groups between levels, you can at least rename
the groups in one level, e.g, by search-and-replace, then copy-paste them into
the second level, and have no name clashes.

Fixed exits order in Tunnel of Love 6p. There were 7 exits in a 6-player map,
leading to apparent removal of a necessary exit in play. Now it has 6 exits.

Added new multiplayer maps by Flopsy: The Lix and the Saboteurs 4p, 6p, 8p.

Clarify documentation on tile groups in doc/format/level.txt: Tile groups
can have any names. When you copy tile groups by hand between levels, you
can first rename them with text replacement.

Allow warnings when building Lix. This circumvents a warning in Phobos that
would otherwise abort the build: Duplicate symbol for max!(int, int).max,
_D3std9algorithm10comparison__T3maxTiTiZQjFNaNbNiNfiiZi.



0.9.39
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2 changes: 1 addition & 1 deletion src/net/version.d
Expand Up @@ -12,7 +12,7 @@ import std.conv;
import std.range;
import std.string;

private immutable _gameVersion = Version(0, 9, 39);
private immutable _gameVersion = Version(0, 9, 40);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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