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PeakNPS in StepStats should factor in MusicRate
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Oops.  I think the fix should be as simple as this.  Right?
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quietly-turning committed Oct 15, 2017
1 parent 955fee2 commit 3c6a5d5
Showing 1 changed file with 1 addition and 1 deletion.
Expand Up @@ -77,7 +77,7 @@ if PeakNPS and NPSperMeasure and #NPSperMeasure > 1 then
local text = Def.BitmapText{
Font="_miso",
InitCommand=function(self)
self:settext( THEME:GetString("ScreenGameplay", "PeakNPS") .. ": " .. round(PeakNPS,2) )
self:settext( THEME:GetString("ScreenGameplay", "PeakNPS") .. ": " .. round(PeakNPS * SL.Global.ActiveModifiers.MusicRate,2) )
self:x( _screen.w/2 - self:GetWidth()/2 - 2 + WideScale(0,-60) )
:y( -self:GetHeight()/2 - 2 )
:zoom(0.9)
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