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Modified the fade function slightly.
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pspeed42 committed Jan 18, 2016
1 parent 915c826 commit 900d335
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion assets/MatDefs/Grass.frag
Expand Up @@ -182,7 +182,8 @@ void main(){
// We want full alpha from 0 to mid and fading alpha from
// mid falloff
float mid = m_DistanceFalloff * 0.75;
float fade = min(1.0, (m_DistanceFalloff - vDistance) / mid);
float fade = clamp((m_DistanceFalloff - vDistance) / mid, 0.0, 1.0);
//float fade = min(1.0, (m_DistanceFalloff - vDistance) / mid);
fade = fade * fade; // more gradual fading

#ifdef USE_DISCARD
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