General video game effects packaged in jMonkeyEngine friendly components.
A jMonkeyEngine AppState that manages a DirectionalLight and AmbientLight making the parameters easily available to the rest of the game.
Includes related shaders and a TruncatedDome mesh. This is an AppState that allows a game to easily include a sky based on atmospheric scattering. An optional ground plane can be included and there are lighting shaders that include atmospheric scattering that your own terrain and models can use. The atmospheric scattering code is also separated into shader libraries that can be included in other shaders.