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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
<HugsLib.UpdateFeatureDef Abstract="true" Name="UpdateFeatureBase"> | ||
<modNameReadable>Faction Blender</modNameReadable> | ||
<modIdentifier>FactionBlender</modIdentifier> | ||
<linkUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=1734490820</linkUrl> | ||
</HugsLib.UpdateFeatureDef> | ||
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<HugsLib.UpdateFeatureDef ParentName="UpdateFeatureBase"> | ||
<defName>FactionBlender_1_1_0</defName> | ||
<assemblyVersion>1.1.0.0</assemblyVersion> | ||
<content><b>Additions:</b> | ||
- Added a config menu. Now you can tweak which pawns are included in various groups. | ||
- Replaced the caravan pack animal generation algorithm. Now, trade caravan pack animals will vary in count based on the wares weight, will sometimes show up with a variety of pack animals, and will try to balance the cargo's weight without overloading themselves (usually). | ||
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<b>Fixes:</b> | ||
- The new Archotech Centipede from Genetic Rim is no longer a threat. Unless you want to re-adjust the slider... | ||
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<b>Tweaks:</b> | ||
- A few more varations on faction names | ||
- The herdAnimal property is no longer a factor in determining if they are appropriate in combat | ||
- Since the pack animal algorithm has been replaced, body size is no longer a factor in determining appropriate caravan pack animals | ||
</content> | ||
</HugsLib.UpdateFeatureDef> | ||
</Defs> |
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