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Prepare for v1.1.0.0
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SineSwiper committed May 15, 2019
1 parent 85ab8b4 commit 6ac272d
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Showing 5 changed files with 29 additions and 4 deletions.
2 changes: 1 addition & 1 deletion About/About.xml
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Expand Up @@ -14,7 +14,7 @@ Just have vanilla pawns in your game? Now you have a faction with outlanders, t

Pirates aren't left out, either. An amalgam pirate band will come stomping with their own unified gang of pawns to terrorize your town, too.

As a bonus, this also fixes a problem with non-vanilla pack animals being left out of trading caravans, due to missing BiomeDef declarations.
As a bonus, this also fixes a few problems with trade caravan pack animals, increasing the variety and how they carry their cargo.

Requires HugsLib.</description>
</ModMetaData>
2 changes: 1 addition & 1 deletion About/Manifest.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>FactionBlender</identifier>
<version>1.0.0.0</version>
<version>1.1.0.0</version>
<dependencies>
<li>HugsLib</li>
</dependencies>
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Binary file modified Assemblies/FactionBlender.dll
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25 changes: 25 additions & 0 deletions Defs/UpdateFeatureDef/UpdateFeatures.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HugsLib.UpdateFeatureDef Abstract="true" Name="UpdateFeatureBase">
<modNameReadable>Faction Blender</modNameReadable>
<modIdentifier>FactionBlender</modIdentifier>
<linkUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=1734490820</linkUrl>
</HugsLib.UpdateFeatureDef>

<HugsLib.UpdateFeatureDef ParentName="UpdateFeatureBase">
<defName>FactionBlender_1_1_0</defName>
<assemblyVersion>1.1.0.0</assemblyVersion>
<content>&lt;b&gt;Additions:&lt;/b&gt;
- Added a config menu. Now you can tweak which pawns are included in various groups.
- Replaced the caravan pack animal generation algorithm. Now, trade caravan pack animals will vary in count based on the wares weight, will sometimes show up with a variety of pack animals, and will try to balance the cargo's weight without overloading themselves (usually).

&lt;b&gt;Fixes:&lt;/b&gt;
- The new Archotech Centipede from Genetic Rim is no longer a threat. Unless you want to re-adjust the slider...

&lt;b&gt;Tweaks:&lt;/b&gt;
- A few more varations on faction names
- The herdAnimal property is no longer a factor in determining if they are appropriate in combat
- Since the pack animal algorithm has been replaced, body size is no longer a factor in determining appropriate caravan pack animals
</content>
</HugsLib.UpdateFeatureDef>
</Defs>
4 changes: 2 additions & 2 deletions Source/Properties/AssemblyInfo.cs
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Expand Up @@ -15,5 +15,5 @@

[assembly: Guid("5e005136-e676-482b-95b7-c12a03d5e683")]

[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]

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