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Drowned Ticking entity - [Edit: Special AI issue] #19
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I swear to- Special AI is not working as intended by its code?? In the code, it claims mobs not in the list will return false, which obviously isn't true, leading to this! I can't think of an easy way to fix this on my end, so I'll have to add it to the Compatibility List as incompatible, without tweaks. Add |
Looking at their closed issues shows they aren't against 1.12, they just don't support it. I'll open an issue on their tracker, just so others can know. EDIT: Opened said issue. |
Thank you for checking, adding the entities to the config that way worked. |
I'm closing this issue for now, as far as I can see, this isn't something to be fixed on my end. I'll also change the title from "Drowned Ticking entity" to "Drowned Ticking entity - [Edit: Special AI issue]" so any future users can more easily find information on this issue. |
+ Fixed issue #63, by adding a check to FORCE remove unsupported AI from Drowned ~ This should also help with Issue #6, #19, #30 and #46, which all stem from Drowned using unsupported AI + Fixed a mistake in a Config Description, specifically the Sponge Chunk Enabling + Cleaned up a tiny bit of Drowned code + Tightened up the Drowning Code, to be slightly more efficient + Updated all version info to 1.1.1
Oceanic Expanse paired with Special AI triggered this:
https://gist.github.com/Sereath/422a819107044a9b3ececa91291da3ae
They are not even included in the config for Special AI.
The only thing I did was to go to the ocean a fly around in a new world after downloading and including this in our modpack. And unfortunately, if I go report this to Special AI's author Im just going to get blocked for even mentioning 1.12.
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