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Multithreading, Lightning, Sprites, UI, ...
Added: -Chunks built on another thread -Lightning -Sprite blocks -Menu and in game UI -Started working on multiplayer using ENet (Server code not available as of now) -Save singleplayer world -other tweaks
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# Raylib_VoxelEngine | ||
Voxel engine in progress programmed in C using Raylib. | ||
![Image](https://i.imgur.com/XyDTSOS.png) | ||
# Raylib Voxel Engine | ||
![Image](https://i.imgur.com/mgC5tN3.png) | ||
[![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/tZthSbpUcV) | ||
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Voxel Engine made in C using Raylib. | ||
Requires [Raylib](https://github.com/raysan5/raylib) and [ENet](https://github.com/zpl-c/enet) | ||
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*Multiplayer is not fully implemented yet so the server code will come later. |
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