Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We鈥檒l occasionally send you account related emails.

Already on GitHub? Sign in to your account

Create vector constants inline and not via ROS<byte> #2419

Merged
merged 4 commits into from
Mar 30, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
111 changes: 54 additions & 57 deletions src/ImageSharp/Common/Helpers/SimdUtils.HwIntrinsics.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,33 +14,38 @@ internal static partial class SimdUtils
{
public static class HwIntrinsics
{
public static ReadOnlySpan<byte> PermuteMaskDeinterleave8x32 => new byte[] { 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0 };
[MethodImpl(MethodImplOptions.AggressiveInlining)] // too much IL for JIT to inline, so give a hint
public static Vector256<int> PermuteMaskDeinterleave8x32() => Vector256.Create(0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0).AsInt32();

public static ReadOnlySpan<byte> PermuteMaskEvenOdd8x32 => new byte[] { 0, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 7, 0, 0, 0 };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector256<uint> PermuteMaskEvenOdd8x32() => Vector256.Create(0, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 7, 0, 0, 0).AsUInt32();

public static ReadOnlySpan<byte> PermuteMaskSwitchInnerDWords8x32 => new byte[] { 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0 };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector256<uint> PermuteMaskSwitchInnerDWords8x32() => Vector256.Create(0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0).AsUInt32();

private static ReadOnlySpan<byte> MoveFirst24BytesToSeparateLanes => new byte[] { 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 7, 0, 0, 0 };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector256<uint> MoveFirst24BytesToSeparateLanes() => Vector256.Create(0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 7, 0, 0, 0).AsUInt32();

internal static ReadOnlySpan<byte> ExtractRgb => new byte[] { 0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11, 0xFF, 0xFF, 0xFF, 0xFF, 0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11, 0xFF, 0xFF, 0xFF, 0xFF };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static Vector256<byte> ExtractRgb() => Vector256.Create(0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11, 0xFF, 0xFF, 0xFF, 0xFF, 0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11, 0xFF, 0xFF, 0xFF, 0xFF);

private static ReadOnlySpan<byte> ShuffleMaskPad4Nx16 => new byte[] { 0, 1, 2, 0x80, 3, 4, 5, 0x80, 6, 7, 8, 0x80, 9, 10, 11, 0x80 };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> ShuffleMaskPad4Nx16() => Vector128.Create(0, 1, 2, 0x80, 3, 4, 5, 0x80, 6, 7, 8, 0x80, 9, 10, 11, 0x80);

private static ReadOnlySpan<byte> ShuffleMaskSlice4Nx16 => new byte[] { 0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, 0x80, 0x80, 0x80, 0x80 };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> ShuffleMaskSlice4Nx16() => Vector128.Create(0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, 0x80, 0x80, 0x80, 0x80);

private static ReadOnlySpan<byte> ShuffleMaskShiftAlpha =>
new byte[]
{
0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, 3, 7, 11, 15,
0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, 3, 7, 11, 15
};
#pragma warning disable SA1003, SA1116, SA1117 // Parameters should be on same line or separate lines
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector256<byte> ShuffleMaskShiftAlpha() => Vector256.Create((byte)
0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, 3, 7, 11, 15,
0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, 3, 7, 11, 15);

public static ReadOnlySpan<byte> PermuteMaskShiftAlpha8x32 =>
new byte[]
{
0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0,
5, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0
};
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector256<uint> PermuteMaskShiftAlpha8x32() => Vector256.Create(
0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0,
5, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0).AsUInt32();
#pragma warning restore SA1003, SA1116, SA1117 // Parameters should be on same line or separate lines

/// <summary>
/// Shuffle single-precision (32-bit) floating-point elements in <paramref name="source"/>
Expand Down Expand Up @@ -190,7 +195,7 @@ public static class HwIntrinsics
{
if (Ssse3.IsSupported)
{
int remainder = source.Length % (Vector128<byte>.Count * 4);
int remainder = source.Length & ((Vector128<byte>.Count * 4) - 1); // bit-hack for modulo

int sourceCount = source.Length - remainder;
int destCount = (int)((uint)sourceCount * 3 / 4);
Expand Down Expand Up @@ -254,7 +259,7 @@ public static class HwIntrinsics
ref Vector128<float> destBase =
ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(dest));

nint n = (nint)(uint)dest.Length / Vector128<float>.Count;
nint n = (nint)((uint)dest.Length / (uint)Vector128<float>.Count);
nint m = Numerics.Modulo4(n);
nint u = n - m;

Expand Down Expand Up @@ -307,7 +312,7 @@ public static class HwIntrinsics
ref Vector256<byte> destBase =
ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(dest));

nint n = (nint)(uint)dest.Length / Vector256<byte>.Count;
nint n = (nint)((uint)dest.Length / (uint)Vector256<byte>.Count);
nint m = Numerics.Modulo4(n);
nint u = n - m;

Expand Down Expand Up @@ -343,7 +348,7 @@ public static class HwIntrinsics
ref Vector128<byte> destBase =
ref Unsafe.As<byte, Vector128<byte>>(ref MemoryMarshal.GetReference(dest));

nint n = (nint)(uint)dest.Length / Vector128<byte>.Count;
nint n = (nint)((uint)dest.Length / (uint)Vector128<byte>.Count);
nint m = Numerics.Modulo4(n);
nint u = n - m;

Expand Down Expand Up @@ -376,10 +381,8 @@ public static class HwIntrinsics
{
if (Ssse3.IsSupported)
{
ref byte vmaskBase = ref MemoryMarshal.GetReference(ShuffleMaskPad4Nx16);
Vector128<byte> vmask = Unsafe.As<byte, Vector128<byte>>(ref vmaskBase);
ref byte vmaskoBase = ref MemoryMarshal.GetReference(ShuffleMaskSlice4Nx16);
Vector128<byte> vmasko = Unsafe.As<byte, Vector128<byte>>(ref vmaskoBase);
Vector128<byte> vmask = ShuffleMaskPad4Nx16();
Vector128<byte> vmasko = ShuffleMaskSlice4Nx16();
Vector128<byte> vmaske = Ssse3.AlignRight(vmasko, vmasko, 12);

Span<byte> bytes = stackalloc byte[Vector128<byte>.Count];
Expand Down Expand Up @@ -441,8 +444,7 @@ public static class HwIntrinsics
{
if (Ssse3.IsSupported)
{
ref byte vmaskBase = ref MemoryMarshal.GetReference(ShuffleMaskPad4Nx16);
Vector128<byte> vmask = Unsafe.As<byte, Vector128<byte>>(ref vmaskBase);
Vector128<byte> vmask = ShuffleMaskPad4Nx16();
Vector128<byte> vfill = Vector128.Create(0xff000000ff000000ul).AsByte();

Span<byte> bytes = stackalloc byte[Vector128<byte>.Count];
Expand Down Expand Up @@ -485,8 +487,7 @@ public static class HwIntrinsics
{
if (Ssse3.IsSupported)
{
ref byte vmaskoBase = ref MemoryMarshal.GetReference(ShuffleMaskSlice4Nx16);
Vector128<byte> vmasko = Unsafe.As<byte, Vector128<byte>>(ref vmaskoBase);
Vector128<byte> vmasko = ShuffleMaskSlice4Nx16();
Vector128<byte> vmaske = Ssse3.AlignRight(vmasko, vmasko, 12);

Span<byte> bytes = stackalloc byte[Vector128<byte>.Count];
Expand Down Expand Up @@ -543,9 +544,9 @@ public static class HwIntrinsics
/// <returns>The <see cref="Vector256{T}"/>.</returns>
[MethodImpl(InliningOptions.AlwaysInline)]
public static Vector256<float> MultiplyAdd(
in Vector256<float> va,
in Vector256<float> vm0,
in Vector256<float> vm1)
Vector256<float> va,
Vector256<float> vm0,
Vector256<float> vm1)
{
if (Fma.IsSupported)
{
Expand Down Expand Up @@ -594,9 +595,9 @@ public static class HwIntrinsics
/// <returns>The <see cref="Vector256{T}"/>.</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static Vector256<float> MultiplySubtract(
in Vector256<float> vs,
in Vector256<float> vm0,
in Vector256<float> vm1)
Vector256<float> vs,
Vector256<float> vm0,
Vector256<float> vm1)
{
if (Fma.IsSupported)
{
Expand All @@ -616,9 +617,9 @@ public static class HwIntrinsics
/// <returns>The <see cref="Vector256{T}"/>.</returns>
[MethodImpl(InliningOptions.ShortMethod)]
public static Vector256<float> MultiplyAddNegated(
in Vector256<float> a,
in Vector256<float> b,
in Vector256<float> c)
Vector256<float> a,
Vector256<float> b,
Vector256<float> c)
{
if (Fma.IsSupported)
{
Expand Down Expand Up @@ -684,7 +685,7 @@ public static class HwIntrinsics
ref Vector256<float> destBase =
ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector256.Create(1 / (float)byte.MaxValue);
Vector256<float> scale = Vector256.Create(1 / (float)byte.MaxValue);

for (nuint i = 0; i < n; i++)
{
Expand Down Expand Up @@ -717,7 +718,7 @@ public static class HwIntrinsics
ref Vector128<float> destBase =
ref Unsafe.As<float, Vector128<float>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector128.Create(1 / (float)byte.MaxValue);
Vector128<float> scale = Vector128.Create(1 / (float)byte.MaxValue);
Vector128<byte> zero = Vector128<byte>.Zero;

for (nuint i = 0; i < n; i++)
Expand Down Expand Up @@ -819,9 +820,8 @@ public static class HwIntrinsics
ref Vector256<byte> destBase =
ref Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector256.Create((float)byte.MaxValue);
ref byte maskBase = ref MemoryMarshal.GetReference(PermuteMaskDeinterleave8x32);
Vector256<int> mask = Unsafe.As<byte, Vector256<int>>(ref maskBase);
Vector256<float> scale = Vector256.Create((float)byte.MaxValue);
Vector256<int> mask = PermuteMaskDeinterleave8x32();

for (nuint i = 0; i < n; i++)
{
Expand Down Expand Up @@ -858,7 +858,7 @@ public static class HwIntrinsics
ref Vector128<byte> destBase =
ref Unsafe.As<byte, Vector128<byte>>(ref MemoryMarshal.GetReference(dest));

var scale = Vector128.Create((float)byte.MaxValue);
Vector128<float> scale = Vector128.Create((float)byte.MaxValue);

for (nuint i = 0; i < n; i++)
{
Expand Down Expand Up @@ -895,14 +895,12 @@ public static class HwIntrinsics

nuint count = redChannel.Vector256Count<byte>();

ref byte control1Bytes = ref MemoryMarshal.GetReference(PermuteMaskEvenOdd8x32);
Vector256<uint> control1 = Unsafe.As<byte, Vector256<uint>>(ref control1Bytes);
Vector256<uint> control1 = PermuteMaskEvenOdd8x32();

ref byte control2Bytes = ref MemoryMarshal.GetReference(PermuteMaskShiftAlpha8x32);
Vector256<uint> control2 = Unsafe.As<byte, Vector256<uint>>(ref control2Bytes);
var a = Vector256.Create((byte)255);
Vector256<uint> control2 = PermuteMaskShiftAlpha8x32();
Vector256<byte> a = Vector256.Create((byte)255);

Vector256<byte> shuffleAlpha = Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(ShuffleMaskShiftAlpha));
Vector256<byte> shuffleAlpha = ShuffleMaskShiftAlpha();

for (nuint i = 0; i < count; i++)
{
Expand Down Expand Up @@ -966,9 +964,8 @@ public static class HwIntrinsics
ref Vector256<byte> dBase = ref Unsafe.As<Rgba32, Vector256<byte>>(ref MemoryMarshal.GetReference(destination));

nuint count = redChannel.Vector256Count<byte>();
ref byte control1Bytes = ref MemoryMarshal.GetReference(PermuteMaskEvenOdd8x32);
Vector256<uint> control1 = Unsafe.As<byte, Vector256<uint>>(ref control1Bytes);
var a = Vector256.Create((byte)255);
Vector256<uint> control1 = PermuteMaskEvenOdd8x32();
Vector256<byte> a = Vector256.Create((byte)255);

for (nuint i = 0; i < count; i++)
{
Expand Down Expand Up @@ -1017,8 +1014,8 @@ public static class HwIntrinsics
ref Vector256<float> destGRef = ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(greenChannel));
ref Vector256<float> destBRef = ref Unsafe.As<float, Vector256<float>>(ref MemoryMarshal.GetReference(blueChannel));

Vector256<uint> extractToLanesMask = Unsafe.As<byte, Vector256<uint>>(ref MemoryMarshal.GetReference(MoveFirst24BytesToSeparateLanes));
Vector256<byte> extractRgbMask = Unsafe.As<byte, Vector256<byte>>(ref MemoryMarshal.GetReference(ExtractRgb));
Vector256<uint> extractToLanesMask = MoveFirst24BytesToSeparateLanes();
Vector256<byte> extractRgbMask = ExtractRgb();
Vector256<byte> rgb, rg, bx;
Vector256<float> r, g, b;

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -207,8 +207,7 @@ public void Rgba32_Avx2_Float()

nuint count = (uint)this.Count / (uint)Vector256<float>.Count;

ref byte control = ref MemoryMarshal.GetReference(SimdUtils.HwIntrinsics.PermuteMaskEvenOdd8x32);
Vector256<int> vcontrol = Unsafe.As<byte, Vector256<int>>(ref control);
Vector256<int> vcontrol = SimdUtils.HwIntrinsics.PermuteMaskEvenOdd8x32().AsInt32();

var va = Vector256.Create(1F);

Expand Down