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Overkill damage #48

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merged 5 commits into from Sep 26, 2015
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forivall
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fixes #47

Note the terminology change. A FAQ page has been added to explain the difference.

Some other minor changes were made, mainly in comments.

A full test, with a server running an up-to-date stats plugin, will be needed. ngrok works well for this; we should make a note of that. @dy-dx , did you use anything like it?

@forivall
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currently publicly visible at http://0350a0a5.ngrok.io/stats/4

@dy-dx
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dy-dx commented Sep 24, 2015

Thanks. I will test this out tonight.

@SizzlingCalamari
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The plan for the terminology now is
"RD" - "Real Damage"
"TD" - "Total Damage"
"RDPM" - "Real Damage Per Minute"
"TDPM" - "Total Damage Per Minute"

I'm fine with keeping the faq page to explain those stats just in case. (I get ss vs logs damage questions very frequently)

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LGTM

SizzlingCalamari added a commit that referenced this pull request Sep 26, 2015
@SizzlingCalamari SizzlingCalamari merged commit 29590cf into SizzlingStats:master Sep 26, 2015
@dy-dx
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dy-dx commented Sep 26, 2015

@SizzlingCalamari @forivall deployed

@forivall
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Hmm, maybe the FAQ could be updated (in the short term) that server admins will need to update the sizzling stats plugin to see that they are different

or, i could submit a pr to check the version and only display the tdpm / td columns if the plugin version is high enough. @SizzlingCalamari is the old version v0.1 and the new version v0.2?

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@forivall
We were just planning on doing a rollback until the plugin is ready, but adding the version number check sounds good to keep past stats looking the same. The current header version before this change is v0.2. I forgot to change the version when updating the json structure in the plugin, so v0.3 will be the version containing the overkill damage stat.

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👍

@forivall forivall deleted the overkill-damage branch October 5, 2015 21:31
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Make use of "overkillDamage" stat on the web side
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