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* master: (218 commits)
  Initial support for SHIFT v2 (qmk#21756)
  Initial support for CTRL v2 (qmk#21755)
  Initial support for ALT v2 (qmk#21754)
  [Keyboard] Add linworks favepada (qmk#20794)
  [Keyboard] Add Jelly Evolv (qmk#21407)
  Adding support for TAN67 PCB (qmk#21003)
  Add Galatea rev3 keyboard (qmk#21758)
  The PoweredByPorridge layout for the Keyboardio Atreus (qmk#21737)
  coarse/cordillera: fix backlight config (qmk#21761)
  Add ScottoInvader Keyboard (qmk#20941)
  Add Scotto34 Keyboard (qmk#20943)
  Add ScottoErgo Keyboard (qmk#20944)
  [Keyboard] Add Chouchou keyboard (qmk#21699)
  [keyboard] Graystudio Think6.5 V3 Support Revised (qmk#21560)
  [Keymap] submitting janat-t planck keymap (qmk#21619)
  [Keymap] Update andrebrait keymap for GMMK Pro (qmk#21668)
  [Keymap] Update rpbaptist crkbd (qmk#21674)
  [Keyboard] Add Shostudio Arc (qmk#21733)
  Fix `keyboard` field for some JSON keymaps (qmk#21752)
  correct keymap file name for tkl_f13_jis layout (qmk#21631)
  ...
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SjB committed Aug 23, 2023
2 parents c50829a + 3f19272 commit d2c1d3c
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2 changes: 1 addition & 1 deletion .github/workflows/docs.yml
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Expand Up @@ -37,7 +37,7 @@ jobs:
qmk --verbose generate-docs
- name: Deploy
uses: JamesIves/github-pages-deploy-action@v4.4.2
uses: JamesIves/github-pages-deploy-action@v4.4.3
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BASE_BRANCH: master
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1 change: 1 addition & 0 deletions .github/workflows/feature_branch_update.yml
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Expand Up @@ -18,6 +18,7 @@ jobs:
matrix:
branch:
- xap
- riot

steps:
- uses: actions/checkout@v3
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2 changes: 1 addition & 1 deletion .github/workflows/format.yml
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Expand Up @@ -35,7 +35,7 @@ jobs:
- name: Get changed files
id: file_changes
uses: tj-actions/changed-files@v36
uses: tj-actions/changed-files@v37

- name: Run qmk formatters
shell: 'bash {0}'
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32 changes: 31 additions & 1 deletion .github/workflows/lint.yml
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Expand Up @@ -27,7 +27,7 @@ jobs:

- name: Get changed files
id: file_changes
uses: tj-actions/changed-files@v36
uses: tj-actions/changed-files@v37

- name: Print info
run: |
Expand All @@ -36,6 +36,7 @@ jobs:
echo '${{ steps.file_changes.outputs.all_changed_files}}'
- name: Run qmk lint
if: always()
shell: 'bash {0}'
run: |
QMK_CHANGES=$(echo -e '${{ steps.file_changes.outputs.all_changed_files}}' | sed 's/ /\n/g')
Expand Down Expand Up @@ -72,3 +73,32 @@ jobs:
exit 255
fi
exit $exit_code
- name: Verify at most one added keyboard
if: always()
shell: 'bash {0}'
run: |
git reset --hard
git clean -xfd
# Get the keyboard list and count for the target branch
git checkout -f ${{ github.base_ref }}
git pull --ff-only
QMK_KEYBOARDS_BASE=$(qmk list-keyboards)
QMK_KEYBOARDS_BASE_COUNT=$(qmk list-keyboards | wc -l)
# Get the keyboard list and count for the PR
git checkout -f ${{ github.head_ref }}
git merge --no-commit --squash ${{ github.base_ref }}
QMK_KEYBOARDS_PR=$(qmk list-keyboards)
QMK_KEYBOARDS_PR_COUNT=$(qmk list-keyboards | wc -l)
echo "::group::Keyboards changes in this PR"
diff -d -U 0 <(echo "$QMK_KEYBOARDS_BASE") <(echo "$QMK_KEYBOARDS_PR") | grep -vE '^(---|\+\+\+|@@)' | sed -e 's@^-@Removed: @g' -e 's@^+@ Added: @g'
echo "::endgroup::"
if [[ $QMK_KEYBOARDS_PR_COUNT -gt $(($QMK_KEYBOARDS_BASE_COUNT + 1)) ]]; then
echo "More than one keyboard added in this PR -- see the PR Checklist."
echo "::error::More than one keyboard added in this PR -- see the PR Checklist."
exit 1
fi
3 changes: 3 additions & 0 deletions data/mappings/keyboard_aliases.hjson
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Expand Up @@ -305,6 +305,9 @@
"kbdfans/kbd67/mkiirgb": {
"target": "kbdfans/kbd67/mkiirgb/v1"
},
"keebio/chocopad": {
"target": "keebio/chocopad/rev1"
},
"keebio/dsp40": {
"target": "keebio/dsp40/rev1"
},
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4 changes: 2 additions & 2 deletions docs/coding_conventions_c.md
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Expand Up @@ -8,8 +8,8 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* Good: `if (condition) { return false; }`
* Bad: `if (condition) return false;`
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
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1 change: 1 addition & 0 deletions docs/contributing.md
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Expand Up @@ -63,6 +63,7 @@ Most of our style is pretty easy to pick up on. If you are familiar with either

We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.

* **Before you contribute:** Please make sure your fork is up to date with the upstream `qmk_firmware` repo. This will help minimize CI failures that may not occur for you when compiling locally.
* Separate PRs into logical units. For example, do not submit one PR covering two separate features, instead submit a separate PR for each feature.
* Check for unnecessary whitespace with `git diff --check` before committing.
* Make sure your code change actually compiles.
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2 changes: 1 addition & 1 deletion docs/feature_layers.md
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Expand Up @@ -64,7 +64,7 @@ There are a number of functions (and variables) related to how you can use or ma
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
| `layer_off(layer)` | Turns specified layer off, leaves all other layers in existing state. |
| `layer_invert(layer)` | Interverts/toggles the state of the specified layer |
| `layer_invert(layer)` | Inverts/toggles the state of the specified layer |
| `layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing layer state. |
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
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2 changes: 1 addition & 1 deletion docs/feature_led_matrix.md
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Expand Up @@ -433,7 +433,7 @@ The EEPROM for it is currently shared with the RGB Matrix system (it's generally
### Indicators :id=indicators
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `led_matrix_indicators_kb` or `led_matrix_indicators_user` function for that:
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, then you can use the `led_matrix_indicators_kb` function on the keyboard level source file, or `led_matrix_indicators_user` function in the user `keymap.c`.
```c
bool led_matrix_indicators_kb(void) {
if (!led_matrix_indicators_user()) {
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2 changes: 1 addition & 1 deletion docs/feature_rgb_matrix.md
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Expand Up @@ -964,7 +964,7 @@ The EEPROM for it is currently shared with the LED Matrix system (it's generally
### Indicators :id=indicators
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that:
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, then you can use the `rgb_matrix_indicators_kb` function on the keyboard level source file, or `rgb_matrix_indicators_user` function in the user `keymap.c`.
```c
bool rgb_matrix_indicators_kb(void) {
if (!rgb_matrix_indicators_user()) {
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2 changes: 1 addition & 1 deletion docs/feature_rgblight.md
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Expand Up @@ -90,7 +90,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.

|Define |Default |Description |
|---------------------------|----------------------------|---------------------------------------------------------------------------------------------------------------------------|
|`RGBLIGHT_HUE_STEP` |`10` |The number of steps to cycle through the hue by |
|`RGBLIGHT_HUE_STEP` |`8` |The number of steps to cycle through the hue by |
|`RGBLIGHT_SAT_STEP` |`17` |The number of steps to increment the saturation by |
|`RGBLIGHT_VAL_STEP` |`17` |The number of steps to increment the brightness by |
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
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2 changes: 1 addition & 1 deletion docs/other_vscode.md
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Expand Up @@ -96,7 +96,7 @@ There are a number of extensions that you may want to install:
* [clangd](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd) - _[Optional]_ - This is the language server for C/C++ that VS Code uses. It provides IntelliSense and other features.
* [EditorConfig for VS Code](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) - _[Optional]_ - Helps to keep the code to the QMK Coding Conventions.
* [GitHub Markdown Preview](https://marketplace.visualstudio.com/items?itemName=bierner.github-markdown-preview) - _[Optional]_ - Makes the markdown preview in VS Code more like GitHub's.
* [VS Live Share Extension Pack](https://marketplace.visualstudio.com/items?itemName=MS-vsliveshare.vsliveshare-pack) - _[Optional]_ - This extension allows somebody else to access your workspace (or you to access somebody else's workspace) and help out. This is great if you're having issues and need some help from somebody.
* [VS Live Share Extension Pack](https://marketplace.visualstudio.com/items?itemName=MS-vsliveshare.vsliveshare) - _[Optional]_ - This extension allows somebody else to access your workspace (or you to access somebody else's workspace) and help out. This is great if you're having issues and need some help from somebody.

Restart once you've installed any extensions.

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3 changes: 2 additions & 1 deletion docs/pr_checklist.md
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Expand Up @@ -42,7 +42,7 @@ If there are any inconsistencies with these recommendations, you're best off [cr

- `#include QMK_KEYBOARD_H` preferred to including specific board files
- prefer layer `enum`s to `#define`s
- require custom keycode `enum`s to `#define`s, first entry must have ` = SAFE_RANGE`
- custom keycode `enum`s must have first entry `= SAFE_RANGE`
- terminating backslash (`\`) in lines of LAYOUT macro parameters is superfluous and should be removed
- some care with spacing (e.g., alignment on commas or first char of keycodes) makes for a much nicer-looking keymap

Expand Down Expand Up @@ -132,6 +132,7 @@ https://github.com/qmk/qmk_firmware/pulls?q=is%3Apr+is%3Aclosed+label%3Akeyboard
- if using `MO(1)` and `MO(2)` keycodes together to access a third layer, the [Tri Layer](https://docs.qmk.fm/#/feature_tri_layer) feature should be used, rather than manually implementing this using `layer_on/off()` and `update_tri_layer()` functions in the keymap's `process_record_user()`.
- default (and via) keymaps should be "pristine"
- bare minimum to be used as a "clean slate" for another user to develop their own user-specific keymap
- what does pristine mean? no custom keycodes. no advanced features like tap dance or macros. basic mod taps and home row mods would be acceptable where their use is necessary
- standard layouts preferred in these keymaps, if possible
- should use [encoder map feature](https://docs.qmk.fm/#/feature_encoders?id=encoder-map), rather than `encoder_update_user()`
- default keymap should not enable VIA -- the VIA integration documentation requires a keymap called `via`
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2 changes: 2 additions & 0 deletions docs/quantum_keycodes.md
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Expand Up @@ -15,3 +15,5 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
|`QK_CLEAR_EEPROM`|`EE_CLR` |Reinitializes the keyboard's EEPROM (persistent memory) |
|`QK_MAKE` | |Sends `qmk compile -kb (keyboard) -km (keymap)`, or `qmk flash` if shift is held. Puts keyboard into bootloader mode if shift & control are held |
|`QK_REBOOT` |`QK_RBT` |Resets the keyboard. Does not load the bootloader |

!> Note: `QK_MAKE` requires `#define ENABLE_COMPILE_KEYCODE` in your config.h to function.
2 changes: 1 addition & 1 deletion docs/quantum_painter.md
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Expand Up @@ -40,7 +40,7 @@ Supported devices:
| `QUANTUM_PAINTER_NUM_FONTS` | `4` | The maximum number of fonts that can be loaded at any one time. |
| `QUANTUM_PAINTER_CONCURRENT_ANIMATIONS` | `4` | The maximum number of animations that can be executed at the same time. |
| `QUANTUM_PAINTER_LOAD_FONTS_TO_RAM` | `FALSE` | Whether or not fonts should be loaded to RAM. Relevant for fonts stored in off-chip persistent storage, such as external flash. |
| `QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE` | `32` | The limit of the amount of pixel data that can be transmitted in one transaction to the display. Higher values require more RAM on the MCU. |
| `QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE` | `1024` | The limit of the amount of pixel data that can be transmitted in one transaction to the display. Higher values require more RAM on the MCU. |
| `QUANTUM_PAINTER_SUPPORTS_256_PALETTE` | `FALSE` | If 256-color palettes are supported. Requires significantly more RAM on the MCU. |
| `QUANTUM_PAINTER_SUPPORTS_NATIVE_COLORS` | `FALSE` | If native color range is supported. Requires significantly more RAM on the MCU. |
| `QUANTUM_PAINTER_DEBUG` | _unset_ | Prints out significant amounts of debugging information to CONSOLE output. Significant performance degradation, use only for debugging. |
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17 changes: 16 additions & 1 deletion docs/squeezing_avr.md
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Expand Up @@ -75,7 +75,7 @@ MUSIC_ENABLE = no

There are also some options for layers, that can reduce the firmware size. All of these settings are for your `config.h`.

You can limit the number of layers that the firmware uses -- if you're using less than 8 layers in total:
You can limit the number of layers that the firmware uses -- if you're using up to 8 layers in total:
```c
#define LAYER_STATE_8BIT
```
Expand All @@ -88,6 +88,21 @@ Or if you're not using layers at all, you can outright remove the functionality
#define NO_ACTION_LAYER
```

## Magic keycodes

There are two `__attribute__ ((weak))` placeholder functions available to customize magic keycodes. If you are not using that feature to swap keycodes, such as backslash with backspace, add the following to your `keymap.c` or user space code:
```c
uint16_t keycode_config(uint16_t keycode) {
return keycode;
}
```
Likewise, if you are not using magic keycodes to swap modifiers, such as Control with GUI, add the following to your `keymap.c` or user space code:
```c
uint8_t mod_config(uint8_t mod) {
return mod;
}
```
Both of them will overwrite the placeholder functions with a simple return statement to reduce firmware size.

## OLED tweaks

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70 changes: 70 additions & 0 deletions keyboards/1upkeyboards/1upocarina/config.h
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@@ -0,0 +1,70 @@
/* Copyright 2023 Ziptyze
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define RGB_MATRIX_LED_COUNT 32
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses

# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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