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"Reset Color" gets broken when setting textures #331
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On reading the documentation more carefully I see you are meant to set the color to nil to reset the When I do this I get the correct output in the viewport but the material editor seems to be out of sync: |
So the issues are:
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Personally I think this shows two problems:
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SU-44282 |
So, as a workaround, before setting a material's texture to a new file ... is it recommended to always call matl.color= nil
matl.texture= filepath |
When setting textures via the ruby API the "Reset Color" functionality does not work. This only happens if there has been a previous texture with colorization.
Do not copy and paste this as a whole. Certain actions have to be performed at give moment. Please read the comments
colorize_bug.zip
This is a nuisance for our V-Ray for SketchUp users as it breaks our material binding. Users will not be able to reset their textures if they colorize them.
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