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Errors while downloading modpack #92
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yeah this sucks, setting updateCheck to false also doesn't seem to mitigate the automatic update. The new update broke the mod. |
I am sorry that's my bad, I'm thinking of removing the auto-update system. Based on the stats on modrinth, it seems like it downloads the quilt version of the mod even when you play on fabric, which could be why things aren't working for you. You can try redownloading the correct version of the mod, like fabric 1.19.2, and see if that helps. |
Also modified previous jars (2.4.1) to prevent auto-updates to 3.x.x. (On modrinth and github, cf doesn't provide that option), so you can use the old version if you want to. https://modrinth.com/mod/automodpack/version/2.4.1-1.19 |
thank you!! I was using the old version because it still has support for the cloud hosted modpack zip link. You didn't have to do this - but you did, so thank you so much! |
I really appreciate your quick response to this! However, I'm still getting the problem where it automatically updates to 3.01 by downloading the modified jar that you linked me for 1.19. I deleted the existing AutoModpack jars. And the same error of the game thinking I don't have Automodpack installed. What else am I missing here? |
Hello! just tested it. running into the same thing- it still updates. |
hey everyone i fixed 2.4.1 to not auto update anymore if you would like the file here you go! #92 (comment) Old AutoModpack without auto updating.zip |
Hey, thanks @RatDonkeyGoat, i improved that a bit and updated jars again! https://modrinth.com/mod/automodpack/version/2.4.1-1.19 |
Thats old automodpack bug from 2.4.1 look #69 But to bypass it you should be able to just delete AutoModpack folder on client restart game, join server, download modpack again and it should work again |
I see, so looks like this isn't automodpack releated bug or that's old 2.4.1 version bug which is already fixed in new 3.0.1 version |
Better try new version... |
Looks similar to #93 |
Client logs: |
Oh no, you get stuck in the loop Can you send from server these files? (worldedit.properties, FabricHomes.properties) [05:41:52] [pool-2-thread-4/INFO]: Downloading worldedit.properties... (attempt 1) |
Server logs: |
i mean these files worldedit.properties, FabricHomes.properties |
or remove |
FabricHomes and worldedit properties config files.zip I pasted the ZIP's content below. FabricHomes Worldedit |
Actually i was debugging that a bit but i can't figure out why files like that returns wrong checksums... |
Have you restarted the server? |
Yes, and I also tried deleting the automodpack folder from client after excluding those files. |
Can you send client log? maybe some more file have some issues? Or just try removing config from |
Great. Weird issue with the screen didn't notice that yet. Two instances of the game likely are because automodpack re-launched game but you clicked launch button on launcher again.
Yeah exactly, it re-launches the game with special jvm property for fabric loader e.g. -Dfabric.addMods="pathToModsFolder" and so they are neatly segregated |
Ok so I tried reproducing the issue that I was having before where the client did not open after it downloaded the server's modpack and now it's loading up fine for some reason when it wasn't before. I re-included the /config/ folder in the But now I am confused. Since mods are now instead loaded from the automodpack folder INSTEAD of from the .minecraft\mods folder, are the config files also loaded from the automodpack config folder INSTEAD of .minecraft\config too now? If so, I have some followup questions...
I'm confused about how this 3.0.1 automodpack system works, as it seems very different from how it was in 2.4.1. |
Ok, so as you noticed the system is very different than previous one.
I tried making configs in automodpack folder work but that's just almost impossible, any different mod can handle their own configs in many different ways, so client can edit configs in
Simply look at #93 I am close to fix this, so now you should simply place you own mods in normal |
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this is strange |
hostilevillages and smoothchunk shoudn't are forge mods, automodpack coudn't recognize that as a mod so copied it into the main minecraft folders |
try removing hostilevillages and smoothchunk from modpack, that could potentially work... |
I think i found the issue |
Okay i got it. Can you download the right versions of HostileVillages and SmoothChunk, swap the 3.0.3 build with this new one (which I hope is fixed) and give it a try? Let's hope it works now. |
Ok, I haven't yet downloaded that new build you worked on, and I'm sorry if my comments don't suggest this, but I really appreciate your quick responses and the effort and care you're putting into this! That aside, before I download that new build you just sent (thank you, btw), I must tell you that once I got the correct Fabric versions of hostile villages and smoothchunk, automodpack worked great and just like it should! |
Great! Anyway if you could try this new build if it also works that good, this should even better but i am not too sure haha |
Oh u right, mod didn't build correctly lol |
When trying that new build you sent (named artificats.zip), I got a critical error when trying to download the modpack. It seems to have stopped at the first mod in the list (alphabetical order), animal-feeding-trough. |
Hmm well that's ok i think for now 3.0.3 is good enough if someone doesn't have some files which shouldn't even be in modpack... Thank you so much! I will fix it next time probably with 3.0.4 release! :) |
Oh and button is below the error message progress XD |
Ok, I'll let you know if I encounter more issues. Seems like that first 3.0.3 you sent out is good, but I had a niche concern but it seems to be working like it should for now so I won't bring it up unless I can prove it's a problem. Thanks for your work on this! It's an extremely useful mod you've made! <3 |
So does version 2.4.1 work again? I know when you first made changes to not have it auto update when using 2.4.1 it would not work correctly. Currently having a ton of issue trying to get version 3.0.3 to work and would like if you just reverted every single update and go back to that last known working version (v2.4.1) and to not update this mod anymore as there were no issues we encountered when using it and did everything correctly! Thank you! |
I know that personally, I would prefer being able to use 2.4.1 instead of 3.0.x until version 3 is polished and extensively tested, since 2.4.1 never gave me any trouble and now I'm not able to use it anymore. I know I said that 3.0.3 was working for me, but I know someone that it is not working for (using the same mod pack) and they're having issues with it. And after some more testing, it seems I may also be having an issue with it, where it doesn't seem to work potentially with .minecraft folders that are in another location, and are in %appdata% via a symbolic link. When I tried my Minecraft folder that was a symbolic link, the game didn't want to launch after downloading the modpack from the server. I know you mentioned that you say 2.4.1 has several bugs. Though my friend and I haven't encountered a single issue with it in all the time we used it, except there were a couple times where we had to manually replace our modpack.zip on our client with the one from the server. Is there any way that this 3.0.3 mod can be considered a beta? I think this mod is great and super useful, but I just don't feel it is polished and ready enough to be the version everyone has to use, before it gets polished. OR is there something I can do on my end to allow 2.4.1 to work as intended? |
If you look threw the thread there is this version that works mostly just make sure to disable the update modpack button in the config because I forgot to disable that from updating the mod |
@oakelope I've not been able to figure that out. It didn't happened back before 2.4.1 received a Client log from attempting to use the custom 2.4.1 build. I also tried the one made by @RatDonkeyGoat and it gives the same error(s). 2.4.1 now works so perfectly until the point where you can actually join the server. |
I have realized that the It's strange though why 2.4.1 was working with our mods before, but now it isn't. So I'll have to figure out what is causing the issue. |
So strange that you didn't have any bugs i thought everyone having many troubles because of number of known issues, so with this knowledge someone for sure doesn't have also any trouble with 3.0.3 because nobody comes here to say that everything is working... But yes you can without problem download 2.4.1.0 version from modrinth it works the same as previous 2.4.1 but it is without auto updating. However if you could describe your problem that's would be win-win right? |
I'm having the auto-restart loop issue with 3.0.3. Not sure if I should start a new issue or not, but I haven't been able to make any progress resolving it. Any new information? |
Start new issue and send there two latest logs from client please |
Ok guys i was thinking about that and i made a decision to remove relauncher and copy mods to main minecraft folder kinda like it was before what do you think about that? This segregation to folders and auto relauncher is cool but due to many issues you having i think would be better to change that, no? |
Is that is the main cause of the issues that people are having, then that may be for the best. I like the ideas that you have made it happen for version 3+, But I have found the older versions to be a lot more reliable. I was able to get version 2.4.1 working, and I found the culprit. It was another mod that wasn’t properly supported by 1.19 Fabric. But I do like some of the changes in version 3+ such as auto restarting the game. It didn't work often, but I did get it to work a couple times which was nice. Also with 2.4.1 there seems to be a somewhat frequent issue whenever making a change to the modpack on the server side, clients that synchronize their midpack often causes the automodpack loading screen to freeze, and then we have to forcibly close the game and then delete the existing automodpack folder and let it generate a whole new one to fix it |
I am using version 3.0.3 of the Automodpack. Previously, I was using version 2.4.1, and it worked without any issues. I love the new progress bar animation during downloads, but I have been facing several errors, and it has been challenging for me as a server admin. I would like to have the simplicity of the previous version along with the beauty of the current version of this mod.
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Postdata:
and it did autoinstalled me this one:
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Thanks, working on it, at the moment you can still use old 2.4.1.0 (updated from e.g. modrinth) if that was not a problem |
Fixed in 3.1.0 beta (only 1.19.2 at the moment) |
Firstly is there a way to prevent the system from updating itself? Because it was working great before until it updated itself to the new version (3.0.1) and then things broke.
I'm on Minecraft 1.19.0 Fabric. The Automodpack jar version I had (v2.4.1) on my client and server is no longer recognized as a mod, and this newest 3.0.1 version that it installed or even when I installed it manually makes the mod "seen" in my list of mods on client, but none of its functionality works. No check for update button, no auto-syncing with our server, nothing.
And also no mention of Automodpack doing anything in the server logs.
I don't know why or how it got messed up but this is a setback since I was needing to test other things and instead I had to spend my time trying to figure this out to no avail.
I tried updating and messing with Automodpack on my server and client. No dice.
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