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Errors while downloading modpack #92

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dAKirby309 opened this issue Feb 2, 2023 · 69 comments
Closed

Errors while downloading modpack #92

dAKirby309 opened this issue Feb 2, 2023 · 69 comments
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bug Something isn't working

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@dAKirby309
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dAKirby309 commented Feb 2, 2023

Firstly is there a way to prevent the system from updating itself? Because it was working great before until it updated itself to the new version (3.0.1) and then things broke.

I'm on Minecraft 1.19.0 Fabric. The Automodpack jar version I had (v2.4.1) on my client and server is no longer recognized as a mod, and this newest 3.0.1 version that it installed or even when I installed it manually makes the mod "seen" in my list of mods on client, but none of its functionality works. No check for update button, no auto-syncing with our server, nothing.

And also no mention of Automodpack doing anything in the server logs.

I don't know why or how it got messed up but this is a setback since I was needing to test other things and instead I had to spend my time trying to figure this out to no avail.

I tried updating and messing with Automodpack on my server and client. No dice.

@Inversil
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Inversil commented Feb 2, 2023

yeah this sucks, setting updateCheck to false also doesn't seem to mitigate the automatic update. The new update broke the mod.

@Skidamek
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Skidamek commented Feb 2, 2023

I am sorry that's my bad, I'm thinking of removing the auto-update system. Based on the stats on modrinth, it seems like it downloads the quilt version of the mod even when you play on fabric, which could be why things aren't working for you. You can try redownloading the correct version of the mod, like fabric 1.19.2, and see if that helps.

@Skidamek
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Skidamek commented Feb 2, 2023

Also modified previous jars (2.4.1) to prevent auto-updates to 3.x.x. (On modrinth and github, cf doesn't provide that option), so you can use the old version if you want to.

https://modrinth.com/mod/automodpack/version/2.4.1-1.19
https://modrinth.com/mod/automodpack/version/2.4.1-1.18

@Inversil
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Inversil commented Feb 2, 2023

thank you!! I was using the old version because it still has support for the cloud hosted modpack zip link. You didn't have to do this - but you did, so thank you so much!

@dAKirby309
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dAKirby309 commented Feb 3, 2023

Also modified previous jars (2.4.1) to prevent auto-updates to 3.x.x. (On modrinth and github, cf doesn't provide that option), so you can use the old version if you want to.

https://modrinth.com/mod/automodpack/version/2.4.1-1.19 https://modrinth.com/mod/automodpack/version/2.4.1-1.18

I really appreciate your quick response to this! However, I'm still getting the problem where it automatically updates to 3.01 by downloading the modified jar that you linked me for 1.19. I deleted the existing AutoModpack jars. And the same error of the game thinking I don't have Automodpack installed. What else am I missing here?
image
image
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@Inversil
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Inversil commented Feb 3, 2023

Hello! just tested it. running into the same thing- it still updates.

@RatDonkeyGoat
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hey everyone i fixed 2.4.1 to not auto update anymore if you would like the file here you go!

#92 (comment)
these files do not work

Old AutoModpack without auto updating.zip
this above file will work

@Skidamek
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Skidamek commented Feb 3, 2023

@dAKirby309
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dAKirby309 commented Feb 4, 2023

I don't know what's going on here. Does this updated 2.4.1 jar prevent auto-updates now? Yes. Does it seem to work properly? Not that I can tell.

Firstly, I simply downloaded this 2.4.1 jar into the /mods/ folder on client and server. Secondly, I launched the server and then deleted all of the mods in the client's /mods/ folder and then I re-ran the client and tried to connect. I got an error:
image

Secondly, in order to try and fix this, I deleted the existing Automodpack folder in the server and re-ran client and server. Upon simply opening the client Minecraft Launcher and pressing Play, it got a popup ever time saying to update the modpack and it did not actually launch the game and the server logs said this in the screenshot each time. I tried 7 times.
image
image

Next, I deleted the mods (except for Automodpack.jar) and the Automodpack folder on my client and relaunched the client by pressing Play on the Launcher and the game did launch this time and I tried to connect to the server, and it downloaded the mods. Upon restarting my client and trying to reconnect to the server, I was greeted with yet another error screen
image

And I still cannot connect to the server.
What is going on here?

@Skidamek
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Skidamek commented Feb 4, 2023

Thats old automodpack bug from 2.4.1 look #69
This is fixed in v3

But to bypass it you should be able to just delete AutoModpack folder on client restart game, join server, download modpack again and it should work again

@dAKirby309
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dAKirby309 commented Feb 4, 2023

Like I mentioned, I already tried this. But I tried it again now, and the same thing happens.

Deleted Automodpack folder on client:
image

Restarted game and attempted to join:
image

@Skidamek
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Skidamek commented Feb 4, 2023

I see, so looks like this isn't automodpack releated bug or that's old 2.4.1 version bug which is already fixed in new 3.0.1 version

@Skidamek
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Skidamek commented Feb 4, 2023

Better try new version...
https://modrinth.com/mod/automodpack/version/uodQ7wS5

@dAKirby309
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(Sorry for the ghost posts that I deleted. Both times, I accidentally commented too early)
Ok so I downloaded your Automodpack 3.0.1.jar on client and server and did the following...

I deleted the existing automodpack folder on client and on server, and I deleted the config for both of them so that all the automodpack files could regenerate.
Note: the automodpack config file did not regenerate on my client when launching the game or anything, so I restored the config file from the recycle bin. But doing so makes no difference to the end-result.

Only the automodpack.jar is in /mods/ and it installs fabric api like it should.
image
image

Then I relaunch Fabric 1.19 client and join the server, and it downloads the mods
image

I click on Restart on the client
image

Fabric API gets deleted on its own
image

I relaunch the game from client again, and nothing happens. The game does not then launch. I've tried going through this multiple times.

And even if I manually put Fabric API.jar into the /mods/ folder, it gets deleted on its own when I try launching the game. No other mods from the server go into the /mods/ folder like they're supposed to.

This is not working.

@Skidamek
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Skidamek commented Feb 4, 2023

Looks similar to #93
Can you send last two logs from client?

@dAKirby309
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dAKirby309 commented Feb 4, 2023

Client logs:

@Skidamek
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Skidamek commented Feb 4, 2023

Oh no, you get stuck in the loop

Can you send from server these files? (worldedit.properties, FabricHomes.properties)

[05:41:52] [pool-2-thread-4/INFO]: Downloading worldedit.properties... (attempt 1)
[05:41:52] [pool-2-thread-3/INFO]: Downloading FabricHomes.properties... (attempt 1)
[05:41:52] [pool-2-thread-4/INFO]: URL: http://192.168.86.137:30037/config/worldedit/worldedit.properties
[05:41:52] [pool-2-thread-3/INFO]: URL: http://192.168.86.137:30037/config/FabricHomes.properties
[05:41:52] [pool-2-thread-3/WARN]: Checksums do not match, retrying... client: 9376724cc233a3f5f7d5d127e6c3ee8e9b18b4016e1c898adaf73136f5f02482 server: a96d33cbcbc429a458e6d4472c14aa826f9f91e8a0b183e7c945f958c6157dab
[05:41:52] [pool-2-thread-4/WARN]: Checksums do not match, retrying... client: cd2e140e591c36a9dcef2e92a7d4864cc497fd9843d09fd0f0d5bb1d3abb699c server: 8d50898fac9cec9d83ea6e7329f7285aa370bf616f8666785a1a225052beb638
[05:41:52] [pool-2-thread-3/INFO]: Downloading FabricHomes.properties... (attempt 2)
[05:41:52] [pool-2-thread-4/INFO]: Downloading worldedit.properties... (attempt 2)
[05:41:52] [pool-2-thread-3/INFO]: URL: http://192.168.86.137:30037/config/FabricHomes.properties
[05:41:52] [pool-2-thread-4/INFO]: URL: http://192.168.86.137:30037/config/worldedit/worldedit.properties
[05:41:52] [pool-2-thread-3/WARN]: Checksums do not match, retrying... client: 9376724cc233a3f5f7d5d127e6c3ee8e9b18b4016e1c898adaf73136f5f02482 server: a96d33cbcbc429a458e6d4472c14aa826f9f91e8a0b183e7c945f958c6157dab
[05:41:52] [pool-2-thread-4/WARN]: Checksums do not match, retrying... client: cd2e140e591c36a9dcef2e92a7d4864cc497fd9843d09fd0f0d5bb1d3abb699c server: 8d50898fac9cec9d83ea6e7329f7285aa370bf616f8666785a1a225052beb638
[05:41:52] [pool-2-thread-3/INFO]: Downloading FabricHomes.properties... (attempt 3)
[05:41:52] [pool-2-thread-4/INFO]: Downloading worldedit.properties... (attempt 3)
[05:41:52] [pool-2-thread-3/INFO]: URL: http://192.168.86.137:30037/config/FabricHomes.properties
[05:41:52] [pool-2-thread-4/INFO]: URL: http://192.168.86.137:30037/config/worldedit/worldedit.properties
[05:41:52] [pool-2-thread-3/WARN]: Checksums do not match, retrying... client: 9376724cc233a3f5f7d5d127e6c3ee8e9b18b4016e1c898adaf73136f5f02482 server: a96d33cbcbc429a458e6d4472c14aa826f9f91e8a0b183e7c945f958c6157dab
[05:41:52] [pool-2-thread-4/WARN]: Checksums do not match, retrying... client: cd2e140e591c36a9dcef2e92a7d4864cc497fd9843d09fd0f0d5bb1d3abb699c server: 8d50898fac9cec9d83ea6e7329f7285aa370bf616f8666785a1a225052beb638
[05:41:52] [pool-2-thread-3/INFO]: Downloading FabricHomes.properties... (attempt 4)
[05:41:52] [pool-2-thread-3/INFO]: URL: http://192.168.86.137:30037/config/FabricHomes.properties
[05:41:52] [pool-2-thread-4/INFO]: Downloading worldedit.properties... (attempt 4)
[05:41:52] [pool-2-thread-4/INFO]: URL: http://192.168.86.137:30037/config/worldedit/worldedit.properties
[05:41:52] [pool-2-thread-3/WARN]: Checksums do not match, retrying... client: 9376724cc233a3f5f7d5d127e6c3ee8e9b18b4016e1c898adaf73136f5f02482 server: a96d33cbcbc429a458e6d4472c14aa826f9f91e8a0b183e7c945f958c6157dab
[05:41:52] [pool-2-thread-4/WARN]: Checksums do not match, retrying... client: cd2e140e591c36a9dcef2e92a7d4864cc497fd9843d09fd0f0d5bb1d3abb699c server: 8d50898fac9cec9d83ea6e7329f7285aa370bf616f8666785a1a225052beb638
[05:41:52] [pool-2-thread-4/INFO]: Downloading worldedit.properties... (attempt 5)
[05:41:52] [pool-2-thread-3/INFO]: Downloading FabricHomes.properties... (attempt 5)
[05:41:52] [pool-2-thread-4/INFO]: URL: http://192.168.86.137:30037/config/worldedit/worldedit.properties
[05:41:52] [pool-2-thread-3/INFO]: URL: http://192.168.86.137:30037/config/FabricHomes.properties
[05:41:52] [pool-2-thread-4/WARN]: Checksums do not match, retrying... client: cd2e140e591c36a9dcef2e92a7d4864cc497fd9843d09fd0f0d5bb1d3abb699c server: 8d50898fac9cec9d83ea6e7329f7285aa370bf616f8666785a1a225052beb638
[05:41:52] [pool-2-thread-3/WARN]: Checksums do not match, retrying... client: 9376724cc233a3f5f7d5d127e6c3ee8e9b18b4016e1c898adaf73136f5f02482 server: a96d33cbcbc429a458e6d4472c14aa826f9f91e8a0b183e7c945f958c6157dab
[05:41:52] [pool-2-thread-4/ERROR]: Failed to download worldedit.properties after 5 attempts
[05:41:52] [pool-2-thread-3/ERROR]: Failed to download FabricHomes.properties after 5 attempts

@dAKirby309
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@Skidamek
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Skidamek commented Feb 4, 2023

i mean these files worldedit.properties, FabricHomes.properties

@Skidamek
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Skidamek commented Feb 4, 2023

or remove config from syncedFiles in server automodpack config

@dAKirby309
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dAKirby309 commented Feb 4, 2023

FabricHomes and worldedit properties config files.zip

I pasted the ZIP's content below.

FabricHomes
#Sat Feb 04 05:40:48 CST 2023
bossbar=true
max-homes=20
stand-still=3
cooldown=5

Worldedit
#Don't put comments; they get removed
#Sat Feb 04 05:41:32 CST 2023
max-super-pickaxe-size=5
use-inventory-creative-override=false
use-inventory-override=false
default-max-polyhedron-points=-1
disallowed-blocks=minecraft:oak_sapling,minecraft:jungle_sapling,minecraft:dark_oak_sapling,minecraft:spruce_sapling,minecraft:birch_sapling,minecraft:acacia_sapling,minecraft:black_bed,minecraft:blue_bed,minecraft:brown_bed,minecraft:cyan_bed,minecraft:gray_bed,minecraft:green_bed,minecraft:light_blue_bed,minecraft:light_gray_bed,minecraft:lime_bed,minecraft:magenta_bed,minecraft:orange_bed,minecraft:pink_bed,minecraft:purple_bed,minecraft:red_bed,minecraft:white_bed,minecraft:yellow_bed,minecraft:powered_rail,minecraft:detector_rail,minecraft:grass,minecraft:dead_bush,minecraft:moving_piston,minecraft:piston_head,minecraft:sunflower,minecraft:rose_bush,minecraft:dandelion,minecraft:poppy,minecraft:brown_mushroom,minecraft:red_mushroom,minecraft:tnt,minecraft:torch,minecraft:fire,minecraft:redstone_wire,minecraft:wheat,minecraft:potatoes,minecraft:carrots,minecraft:melon_stem,minecraft:pumpkin_stem,minecraft:beetroots,minecraft:rail,minecraft:lever,minecraft:redstone_torch,minecraft:redstone_wall_torch,minecraft:repeater,minecraft:comparator,minecraft:stone_button,minecraft:birch_button,minecraft:acacia_button,minecraft:dark_oak_button,minecraft:jungle_button,minecraft:oak_button,minecraft:spruce_button,minecraft:cactus,minecraft:sugar_cane,minecraft:bedrock
shell-save-type=
craftscript-dir=craftscripts
register-help=true
snapshots-dir=
max-calculation-timeout=300
history-size=15
super-pickaxe-drop-items=true
max-changed-blocks=-1
default-max-polygon-points=-1
scripting-timeout=3000
calculation-timeout=100
nav-use-glass=true
extended-y-limit=false
nav-wand-item=minecraft:compass
log-file=
butcher-max-radius=-1
max-radius=-1
wand-item=minecraft:wooden_axe
profile=false
use-in-creative=false
default-vertical-height=256
super-pickaxe-many-drop-items=true
max-polyhedron-points=20
server-side-cui=true
snapshots-experimental=false
max-brush-radius=6
allow-symbolic-links=false
default-locale=default
trace-unflushed-sessions=false
max-polygon-points=20
default-max-changed-blocks=-1
log-commands=false
use-inventory=false
log-format=[%1$tY-%1$tm-%1$td %1$tH:%1$tM:%1$tS %4$s]: %5$s%6$s%n
cheat-mode=false
butcher-default-radius=-1
schematic-save-dir=schematics
nav-wand-distance=50

@Skidamek
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Skidamek commented Feb 4, 2023

Actually i was debugging that a bit but i can't figure out why files like that returns wrong checksums...
At the moment one thing what fixes it will be just excluding it from modpack

@dAKirby309
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I have excluded those two .properties files from the automodpack-server.json file, and the same thing happens. Is this not what you meant?

image

@Skidamek
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Skidamek commented Feb 4, 2023

Have you restarted the server?

@dAKirby309
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Yes, and I also tried deleting the automodpack folder from client after excluding those files.

@Skidamek
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Skidamek commented Feb 4, 2023

Can you send client log? maybe some more file have some issues? Or just try removing config from syncedFiles

@dAKirby309
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dAKirby309 commented Feb 4, 2023

Ok so I excluded the entire /config/ folder and then I was able to join the server (though it launched twice for some reason, and both Minecraft windows that opened are taking up like 1/5th of my screen for some reason, which is strange.) But at least I was able to get on.
image

I will try to narrow down which config(s) are causing the issue, I suppose. Because apparently something in the /config/ folder was causing this issue of the client not properly working/connect.

I did notice a strange behavior though, and that was all of the mods synced to .minecraft\automodpack\modpack[IP]\mods but none of the mods went into my .minecraft\mods folder... and yet the client launched and loaded up all of the mods and I was able to connect to the server somehow. Are the mods being loaded from the automodpack folder instead of the native /mods/ folder somehow?
image
image

@Skidamek
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Skidamek commented Feb 4, 2023

Great. Weird issue with the screen didn't notice that yet. Two instances of the game likely are because automodpack re-launched game but you clicked launch button on launcher again.

I did notice a strange behavior though, and that was all of the mods synced to .minecraft\automodpack\modpack[IP]\mods but none of the mods went into my .minecraft\mods folder... and yet the client launched and loaded up all of the mods and I was able to connect to the server somehow. Are the mods being loaded from the automodpack folder instead of the native /mods/ folder somehow?

Yeah exactly, it re-launches the game with special jvm property for fabric loader e.g. -Dfabric.addMods="pathToModsFolder" and so they are neatly segregated

@dAKirby309
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Ok so I tried reproducing the issue that I was having before where the client did not open after it downloaded the server's modpack and now it's loading up fine for some reason when it wasn't before.

I re-included the /config/ folder in the syncedFiles so now everything in /config/ syncs to the client (except for worldedit.properties and FabricHomes.properties) and deleted the Automodpack folder from my client like I tried before, but now things are working correctly somehow. Weird.

But now I am confused. Since mods are now instead loaded from the automodpack folder INSTEAD of from the .minecraft\mods folder, are the config files also loaded from the automodpack config folder INSTEAD of .minecraft\config too now? If so, I have some followup questions...

  1. Where do I go now to edit configs? .minecraft\config, or automodpack\config? Are configs in .minecraft\config loaded up at all now?
  2. How do we now go about installing and using client mods? I don't know where I'm supposed to put them to get them to load. I tried putting my client-side mods in .mincraft\mods and loaded up the game and got an error of many unmet dependencies. So that didn't work, unless I need the dependencies in .minecraft/mods AS WELL AS automodpack\mods to get the client mods to work?

I'm confused about how this 3.0.1 automodpack system works, as it seems very different from how it was in 2.4.1.

@Skidamek
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Skidamek commented Feb 4, 2023

Ok, so as you noticed the system is very different than previous one.

Where do I go now to edit configs? .minecraft\config, or automodpack\config? Are configs in .minecraft\config loaded up at all now?

I tried making configs in automodpack folder work but that's just almost impossible, any different mod can handle their own configs in many different ways, so client can edit configs in /.minecraft/config/, not in any different automodpack folder at least if this config is marked as editable in modpack on server.

How do we now go about installing and using client mods? I don't know where I'm supposed to put them to get them to load. I tried putting my client-side mods in .mincraft\mods and loaded up the game and got an error of many unmet dependencies. So that didn't work, unless I need the dependencies in .minecraft/mods AS WELL AS automodpack\mods to get the client mods to work?

Simply look at #93 I am close to fix this, so now you should simply place you own mods in normal /.minecraft/mods/ folder without any issues in near future.

@Skidamek
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Skidamek commented Feb 6, 2023

Yhmm in logs it looks like you have many instances of minecraft opened in the same time...
Could you check task manager and kill every java related to minecraft task and try launching minecraft again?

@Skidamek
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Skidamek commented Feb 6, 2023

this is strange

@Skidamek
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Skidamek commented Feb 6, 2023

hostilevillages and smoothchunk shoudn't are forge mods, automodpack coudn't recognize that as a mod so copied it into the main minecraft folders

@Skidamek
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Skidamek commented Feb 6, 2023

try removing hostilevillages and smoothchunk from modpack, that could potentially work...

@Skidamek
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Skidamek commented Feb 6, 2023

I think i found the issue

@Skidamek
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Skidamek commented Feb 6, 2023

Okay i got it. Can you download the right versions of HostileVillages and SmoothChunk, swap the 3.0.3 build with this new one (which I hope is fixed) and give it a try? Let's hope it works now.

new-build-unzip-this-file.zip

@dAKirby309
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Ok, I haven't yet downloaded that new build you worked on, and I'm sorry if my comments don't suggest this, but I really appreciate your quick responses and the effort and care you're putting into this!

That aside, before I download that new build you just sent (thank you, btw), I must tell you that once I got the correct Fabric versions of hostile villages and smoothchunk, automodpack worked great and just like it should!

@Skidamek
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Skidamek commented Feb 6, 2023

Great! Anyway if you could try this new build if it also works that good, this should even better but i am not too sure haha

@dAKirby309
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dAKirby309 commented Feb 6, 2023

Hmm, well I replaced the other 3.0.3 file with this new build.zip and the mod was auto updated (to 3.0.3) on both client and server. But then when I tried to connect to the server to download the modpack, it said AutoModpack mismatch.

Updated to 3.0.3
image

AutoModpack mismatch (3.0.2?):
image

I have another potential concern for my use-case, but I'll send this info to you, above, first.

@Skidamek
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Skidamek commented Feb 6, 2023

Oh u right, mod didn't build correctly lol
Now that is link from github actions this build should be correct https://github.com/Skidamek/AutoModpack/suites/10811957751/artifacts/543984796

@dAKirby309
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When trying that new build you sent (named artificats.zip), I got a critical error when trying to download the modpack. It seems to have stopped at the first mod in the list (alphabetical order), animal-feeding-trough.
image
Client log:
latest.log

@Skidamek
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Skidamek commented Feb 6, 2023

Hmm well that's ok i think for now 3.0.3 is good enough if someone doesn't have some files which shouldn't even be in modpack... Thank you so much! I will fix it next time probably with 3.0.4 release! :)
Have a good one!

@Skidamek
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Skidamek commented Feb 6, 2023

Oh and button is below the error message progress XD

@dAKirby309
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dAKirby309 commented Feb 6, 2023

Ok, I'll let you know if I encounter more issues. Seems like that first 3.0.3 you sent out is good, but I had a niche concern but it seems to be working like it should for now so I won't bring it up unless I can prove it's a problem. Thanks for your work on this! It's an extremely useful mod you've made! <3

@AStrong34
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@Skidamek Are you able to revert everything and go back to the last working version (v2.4.1) and test the new update for offline use on your end so we can continue using this cool mod until the update is ready without issues?

Sorry for that. You can use 2.4.1(.0) but it have even more bugs. Releasing 3.0.3 in few mins should be ok

So does version 2.4.1 work again? I know when you first made changes to not have it auto update when using 2.4.1 it would not work correctly. Currently having a ton of issue trying to get version 3.0.3 to work and would like if you just reverted every single update and go back to that last known working version (v2.4.1) and to not update this mod anymore as there were no issues we encountered when using it and did everything correctly! Thank you!

@dAKirby309
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dAKirby309 commented Feb 7, 2023

I know that personally, I would prefer being able to use 2.4.1 instead of 3.0.x until version 3 is polished and extensively tested, since 2.4.1 never gave me any trouble and now I'm not able to use it anymore.

I know I said that 3.0.3 was working for me, but I know someone that it is not working for (using the same mod pack) and they're having issues with it. And after some more testing, it seems I may also be having an issue with it, where it doesn't seem to work potentially with .minecraft folders that are in another location, and are in %appdata% via a symbolic link. When I tried my Minecraft folder that was a symbolic link, the game didn't want to launch after downloading the modpack from the server.

I know you mentioned that you say 2.4.1 has several bugs. Though my friend and I haven't encountered a single issue with it in all the time we used it, except there were a couple times where we had to manually replace our modpack.zip on our client with the one from the server.

Is there any way that this 3.0.3 mod can be considered a beta? I think this mod is great and super useful, but I just don't feel it is polished and ready enough to be the version everyone has to use, before it gets polished.

OR is there something I can do on my end to allow 2.4.1 to work as intended?

@oakelope
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oakelope commented Feb 7, 2023

If you look threw the thread there is this version that works mostly just make sure to disable the update modpack button in the config because I forgot to disable that from updating the mod

#92 (comment)

@dAKirby309
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dAKirby309 commented Feb 7, 2023

If you look threw the thread there is this version that works mostly just make sure to disable the update modpack button in the config because I forgot to disable that from updating the mod

#92 (comment)

@oakelope
Here's the issue with that, I cannot connect to the server anymore with 2.4.1 so far, any time I've tried.
image
And I also get this sort of error
image

I've not been able to figure that out. It didn't happened back before 2.4.1 received a disabled auto update change made to it.

Client log from attempting to use the custom 2.4.1 build.
latest.log

I also tried the one made by @RatDonkeyGoat and it gives the same error(s).

2.4.1 now works so perfectly until the point where you can actually join the server.

@dAKirby309
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dAKirby309 commented Feb 7, 2023

I have realized that the Connection Lost error that I am now getting on 2.4.1 (without auto update) must be due to some mod-related issue on my end (that is what I had already half-assumed but I wasn't sure). I tried testing 2.4.1 with a small number of mods instead of all of our mods, and it works. So I'll try spending time tomorrow troubleshooting that.

It's strange though why 2.4.1 was working with our mods before, but now it isn't. So I'll have to figure out what is causing the issue.

@Skidamek
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Skidamek commented Feb 7, 2023

@Skidamek Are you able to revert everything and go back to the last working version (v2.4.1) and test the new update for offline use on your end so we can continue using this cool mod until the update is ready without issues?

Sorry for that. You can use 2.4.1(.0) but it have even more bugs. Releasing 3.0.3 in few mins should be ok

So does version 2.4.1 work again? I know when you first made changes to not have it auto update when using 2.4.1 it would not work correctly. Currently having a ton of issue trying to get version 3.0.3 to work and would like if you just reverted every single update and go back to that last known working version (v2.4.1) and to not update this mod anymore as there were no issues we encountered when using it and did everything correctly! Thank you!

So strange that you didn't have any bugs i thought everyone having many troubles because of number of known issues, so with this knowledge someone for sure doesn't have also any trouble with 3.0.3 because nobody comes here to say that everything is working...

But yes you can without problem download 2.4.1.0 version from modrinth it works the same as previous 2.4.1 but it is without auto updating. However if you could describe your problem that's would be win-win right?

@Killasaurus-Warbear
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I'm having the auto-restart loop issue with 3.0.3. Not sure if I should start a new issue or not, but I haven't been able to make any progress resolving it. Any new information?

@Skidamek
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I'm having the auto-restart loop issue with 3.0.3. Not sure if I should start a new issue or not, but I haven't been able to make any progress resolving it. Any new information?

Start new issue and send there two latest logs from client please

@Skidamek
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Ok guys i was thinking about that and i made a decision to remove relauncher and copy mods to main minecraft folder kinda like it was before what do you think about that? This segregation to folders and auto relauncher is cool but due to many issues you having i think would be better to change that, no?

@dAKirby309
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dAKirby309 commented Feb 13, 2023

Is that is the main cause of the issues that people are having, then that may be for the best. I like the ideas that you have made it happen for version 3+, But I have found the older versions to be a lot more reliable. I was able to get version 2.4.1 working, and I found the culprit. It was another mod that wasn’t properly supported by 1.19 Fabric.

But I do like some of the changes in version 3+ such as auto restarting the game. It didn't work often, but I did get it to work a couple times which was nice.

Also with 2.4.1 there seems to be a somewhat frequent issue whenever making a change to the modpack on the server side, clients that synchronize their midpack often causes the automodpack loading screen to freeze, and then we have to forcibly close the game and then delete the existing automodpack folder and let it generate a whole new one to fix it

@Eianex
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Eianex commented Feb 27, 2023

  1. Hi @Skidamek, I appreciate your active involvement with the community. I'm encountering the same issue as the original poster with the error message:
"Uncaught exception in thread "main"
java.lang.RuntimeException: Error creating Mixin config nochatreports.mixins.json for mod nochatreports
at net.fabricmc.loader.impl.launch.FabricMixinBootstrap.init(FabricMixinBootstrap.java:95)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:153)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: org.spongepowered.asm.launch.MixinInitialisationError: Error initialising mixin config nochatreports.mixins.json
at org.spongepowered.asm.mixin.transformer.Config.create(Config.java:153)
at org.spongepowered.asm.mixin.Mixins.createConfiguration(Mixins.java:100)
at org.spongepowered.asm.mixin.Mixins.addConfiguration(Mixins.java:87)
at net.fabricmc.loader.impl.launch.FabricMixinBootstrap.init(FabricMixinBootstrap.java:93)
... 3 more
Caused by: java.lang.IllegalArgumentException: The specified resource 'nochatreports.mixins.json' was invalid or could not be read
at org.spongepowered.asm.mixin.transformer.MixinConfig.create(MixinConfig.java:1290)
at org.spongepowered.asm.mixin.transformer.Config.create(Config.java:148)
... 6 more"

I am using version 3.0.3 of the Automodpack. Previously, I was using version 2.4.1, and it worked without any issues. I love the new progress bar animation during downloads, but I have been facing several errors, and it has been challenging for me as a server admin. I would like to have the simplicity of the previous version along with the beauty of the current version of this mod.

  1. I am also experiencing this error message:
Incompatible mod set!
net.fabricmc.loader.impl.FormattedException: net.fabricmc.loader.impl.discovery.ModResolutionException: Mod discovery failed!
	at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:192)
	at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:148)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: net.fabricmc.loader.impl.discovery.ModResolutionException: Mod discovery failed!
	at net.fabricmc.loader.impl.discovery.ModDiscoverer.lambda$discoverMods$1(ModDiscoverer.java:146)
	at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33)
	at net.fabricmc.loader.impl.discovery.ModDiscoverer.discoverMods(ModDiscoverer.java:146)
	at net.fabricmc.loader.impl.FabricLoaderImpl.setup(FabricLoaderImpl.java:210)
	at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:187)
	... 3 more
Caused by: java.lang.RuntimeException: java.lang.RuntimeException: Error analyzing [C:\Users\atama\AppData\Roaming\.minecraft\automodpack\modpacks\91.134.125.156-8045\mods\fabric-api-0.63.0+1.19.2.jar]: java.util.zip.ZipException: zip END header not found
	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77)
	at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
	at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499)
	at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:480)
	at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:562)
	at java.base/java.util.concurrent.ForkJoinTask.reportExecutionException(ForkJoinTask.java:604)
	at java.base/java.util.concurrent.ForkJoinTask.get(ForkJoinTask.java:981)
	at net.fabricmc.loader.impl.discovery.ModDiscoverer.discoverMods(ModDiscoverer.java:143)
	... 5 more
Caused by: java.lang.RuntimeException: Error analyzing [C:\Users\atama\AppData\Roaming\.minecraft\automodpack\modpacks\91.134.125.156-8045\mods\fabric-api-0.63.0+1.19.2.jar]: java.util.zip.ZipException: zip END header not found
	at net.fabricmc.loader.impl.discovery.ModDiscoverer$ModScanTask.compute(ModDiscoverer.java:263)
	at net.fabricmc.loader.impl.discovery.ModDiscoverer$ModScanTask.compute(ModDiscoverer.java:212)
	at java.base/java.util.concurrent.RecursiveTask.exec(RecursiveTask.java:100)
	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373)
	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182)
	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655)
	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622)
	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165)
Caused by: java.util.zip.ZipException: zip END header not found
	at java.base/java.util.zip.ZipFile$Source.findEND(ZipFile.java:1469)
	at java.base/java.util.zip.ZipFile$Source.initCEN(ZipFile.java:1477)
	at java.base/java.util.zip.ZipFile$Source.<init>(ZipFile.java:1315)
	at java.base/java.util.zip.ZipFile$Source.get(ZipFile.java:1277)
	at java.base/java.util.zip.ZipFile$CleanableResource.<init>(ZipFile.java:709)
	at java.base/java.util.zip.ZipFile.<init>(ZipFile.java:243)
	at java.base/java.util.zip.ZipFile.<init>(ZipFile.java:172)
	at java.base/java.util.zip.ZipFile.<init>(ZipFile.java:186)
	at net.fabricmc.loader.impl.discovery.ModDiscoverer$ModScanTask.computeJarFile(ModDiscoverer.java:284)
	at net.fabricmc.loader.impl.discovery.ModDiscoverer$ModScanTask.compute(ModDiscoverer.java:253)
	... 7 more

@Eianex
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Eianex commented Feb 27, 2023

Postdata:

  1. I was using 3 mods:
  • fabric-api-0.63.0+1.19.2
  • NoChatReports-FABRIC-1.19.2-v1.13.0
  • automodpack-3.0.3-1.19.2

and it did autoinstalled me this one:

  • adaptive_performance_tweaks_1.19.2-6.4.0
  1. I loved the possibility as a server admin to being able to separate client-side mods and server-sided ones. Thanks for all!

@Skidamek
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Thanks, working on it, at the moment you can still use old 2.4.1.0 (updated from e.g. modrinth) if that was not a problem

@Skidamek
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Skidamek commented Apr 7, 2023

Fixed in 3.1.0 beta (only 1.19.2 at the moment)

@Skidamek Skidamek closed this as completed Apr 7, 2023
@Skidamek Skidamek unpinned this issue Apr 8, 2023
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