Tactical RPG prototype in Unity inspired by games like XCOM & Shadowrun
My first foray into pixel art! :)
Demos of the project can be found on my website here
- Movement & basic path-finding using A*
- Initiative based turn order
- Enemy spawning & clustering
- Enemy discovery
- Simple sprites for enemies & players
- Game logs
- Game map & collision
- Enemy AI
- Shooting & actions
I am open-sourcing this project along with others due to the fact I will never complete them. In the end, these prototypes are just me messing around and having fun! Hopefully they're of some use to you, or just a fun thing to look at :)