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This repository has been archived by the owner on Dec 20, 2023. It is now read-only.

Releases: Slddev/OptifineInstances

1.18.1 with OptiFine HD Ultra H4

14 Mar 01:54
89c7d70
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Optifine Changelog

  • fixed waterlogged blocks with shaders (#6672)
  • fixed color of waterlogged blocks (#6646)
  • updated to 1.18.2
  • compatible with Forge 40.0.12

1.18.1 with OptiFine HD Ultra H4

09 Feb 13:53
b58fe58
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Optifine Changelog

  • fixed transition between sky and horizon with render distance above 32
  • fixed 1.18.1 fog render distance
  • updated to 1.18.1
  • compatible with Forge 39.0.0

1.18 with Optifine HD Ultra H3

10 Dec 04:54
b385592
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Optifine Changelog

  • updated tooltips for 1.18 options
  • fixed screenshot with AA (#5770)
  • fixed dynamic lights lag with blocking updates (#6420)
  • fixed flickering entity shadows on chunk borders
  • fixed placing block in an empty chunk (#6415)
  • fixed "shadow.culling" priority
  • added shadow debug screen information
  • added system property "chunk.debug.keys"
  • combined shadow culling with shadow render distance
  • added shaders property "shadow.culling" and check for PT shaders
  • optimized shadow entity rendering
  • fixed lagometer to show shadows, entities and block entities
  • optimized shaders shadow culling
  • fixed chunk cache and biome temperature
  • updated to 1.18
  • fixed shaders macro MC_VERSION for preview versions
  • chunk culling bugfixes
  • optimized chunk culling
  • updated to 1.18-pre1
  • compatible with Forge 38.0.14