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Releases: Slddev/OptifineInstances
Releases · Slddev/OptifineInstances
1.18.1 with OptiFine HD Ultra H4
Optifine Changelog
- fixed waterlogged blocks with shaders (#6672)
- fixed color of waterlogged blocks (#6646)
- updated to 1.18.2
- compatible with Forge 40.0.12
1.18.1 with OptiFine HD Ultra H4
Optifine Changelog
- fixed transition between sky and horizon with render distance above 32
- fixed 1.18.1 fog render distance
- updated to 1.18.1
- compatible with Forge 39.0.0
1.18 with Optifine HD Ultra H3
Optifine Changelog
- updated tooltips for 1.18 options
- fixed screenshot with AA (#5770)
- fixed dynamic lights lag with blocking updates (#6420)
- fixed flickering entity shadows on chunk borders
- fixed placing block in an empty chunk (#6415)
- fixed "shadow.culling" priority
- added shadow debug screen information
- added system property "chunk.debug.keys"
- combined shadow culling with shadow render distance
- added shaders property "shadow.culling" and check for PT shaders
- optimized shadow entity rendering
- fixed lagometer to show shadows, entities and block entities
- optimized shaders shadow culling
- fixed chunk cache and biome temperature
- updated to 1.18
- fixed shaders macro MC_VERSION for preview versions
- chunk culling bugfixes
- optimized chunk culling
- updated to 1.18-pre1
- compatible with Forge 38.0.14