Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Wither Skeleton powered spawner not working #2227

Closed
BillH1949 opened this issue Apr 4, 2015 · 11 comments
Closed

Wither Skeleton powered spawner not working #2227

BillH1949 opened this issue Apr 4, 2015 · 11 comments

Comments

@BillH1949
Copy link

With build 367, my wither skeleton powered spawner does not spawn anything, whether in the overworld or in the nether. If I examine the gui, the progress flames cycle as expected but no mobs spawn.

@TehNut
Copy link

TehNut commented Apr 4, 2015

Are you... On peaceful?

@BillH1949
Copy link
Author

Nope. My other powered spawners (enderman, blaze, zombie, cave spider, creeper) work just fine.

@OldManCraft
Copy link

I second this. Mine no longer works as well. I think 364 was around the time I used it last.

@MatthiasMann
Copy link
Contributor

Due to issues with the wither skeletons - they have been disabled in the 2.2.8 branch.
You can re-enable them in the config, or create a normal skeleton spawner and hope they turn to withers.

@OldManCraft
Copy link

Are you talking this: (both are from the config on my server)
Separates wither and normal skeletons into different entities, enables the powered spawner to treat them differently [EXPERIMENTAL - MAY CAUSE ISSUES WITH OTHER MODS]
B:replaceWitherSkeletons=false

Or This:(poweredSpawnerConfig_core)

"enderzoo.Enderminy" : "10",
"enderzoo.ConcussionCreeper" : "1.5",
"enderzoo.enderzoo.FallenKnight" : "1",
"enderzoo.WitherWitch" : "3",

"enderio.witherSkeleton" : "20"

},

"blackList": [
"VillagerGolem",
"Villager"
]
}

@6210classick
Copy link

how's your power generation ?

@BillH1949
Copy link
Author

My spawners are connected to vibrant energy conduit routed to a 2B RF capacitor bank. As long as I don't try to run the enderman and blaze spawners at the same time (all have octadic capacitors) power gen is fine.

Changing B:replaceWitherSkeletons to true resolves the problem.

@6210classick
Copy link

then your problem is that you created a Wither Skeleton spawner from build 349 which B:replaceWitherSkeletons is set to true but in build 367 it's set to false by default to avoid any mods compatibility issues

quick fix is to change your spawner to normal skeleton spawner but that will require you to use the spawner in the nether to get Wither Skeletons

@tterrag1098
Copy link
Member

Indeed this is a problem with the update removing the entity your spawner was attuned to.

@ate0ate
Copy link

ate0ate commented Apr 5, 2015

I was just curious, what were the problems/conflicts that were being encountered with the ender io wither skeletons?

@tterrag1098
Copy link
Member

Reported issues of console spam and massive entity spawns to the point of
lag. We still haven't pinned down the cause of these issues, but hope to
get it solved for the 2.3 release
On Apr 5, 2015 5:59 PM, "ate0ate" notifications@github.com wrote:

I was just curious, what were the problems/conflicts that were being
encountered with the ender io wither skeletons?


Reply to this email directly or view it on GitHub
#2227 (comment)
.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

7 participants