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ENH: Add finer control of 2D interaction handle axis display
The visibility of individual interaction axes can now be controlled separately for transform nodes. Default 3D visibility: - Translation: X, Y, Z, View - Rotation: X, Y, Z - Scaling: None Default 2D visibility: - Translation: View - Rotation: View - Scaling: None vtkMRMLTransformDisplayNode: - EditorVisibility3D and EditorSliceIntersectionVisibility control the visibility in their respective views, while EditorVisibility controls visibility in both. - Editor{XYZ}Enabled now only works for 3D while Editor{XYZ}SliceEnabled has been added to control 2D view visibility. - {XYZ}HandleComponentVisibility3D allows individual axes to be enabled disabled in 3D, while {XYZ}HandleComponentVisibilitySlice does the same in 2D. qSlicerSubjectHierarchyTransformsPlugin: - "Interaction in 3D view" is now "Interaction", and controls visibility in both views. Re #7570
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