BUG: Update VTK backporting OpenVR rendering fix when HMD inside the volume #7507
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This addresses proper rendering, particularly by
vtkOpenGLGPUVolumeRaycastMapper
, when the head-mounted display (HMD) is positioned inside the volume. The issue is resolved by ensuring correct computation of the plane frustum when the camera is tracking the HMD and is positioned inside the volume.The changes listed below impact the following VTK modules:
Rendering/VR
Rendering/OpenVR
Rendering/OpenXR
Fixes:
For more details:
OpenXR: Fix near plane clipping with camera inside volume
VR: Accommodate separate eye transforms
List of VTK changes:
cc: @sankhesh @LucasGandel