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Add the extra heart rendering from 1.7 TiC
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src/main/java/slimeknights/mantle/client/ExtraHeartRenderHandler.java
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package slimeknights.mantle.client; | ||
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import net.minecraft.client.Minecraft; | ||
import net.minecraft.client.gui.Gui; | ||
import net.minecraft.client.gui.ScaledResolution; | ||
import net.minecraft.client.renderer.GlStateManager; | ||
import net.minecraft.entity.SharedMonsterAttributes; | ||
import net.minecraft.entity.ai.attributes.IAttributeInstance; | ||
import net.minecraft.entity.player.EntityPlayer; | ||
import net.minecraft.init.MobEffects; | ||
import net.minecraft.potion.PotionEffect; | ||
import net.minecraft.util.ResourceLocation; | ||
import net.minecraft.util.math.MathHelper; | ||
import net.minecraftforge.client.GuiIngameForge; | ||
import net.minecraftforge.client.event.RenderGameOverlayEvent; | ||
import net.minecraftforge.fml.common.eventhandler.EventPriority; | ||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; | ||
import net.minecraftforge.fml.relauncher.Side; | ||
import net.minecraftforge.fml.relauncher.SideOnly; | ||
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import java.util.Random; | ||
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import slimeknights.mantle.Mantle; | ||
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@SideOnly(Side.CLIENT) | ||
public class ExtraHeartRenderHandler { | ||
private static final ResourceLocation ICON_HEARTS = new ResourceLocation(Mantle.modId, "textures/gui/hearts.png"); | ||
private static final ResourceLocation ICON_ABSORB = new ResourceLocation(Mantle.modId, "textures/gui/absorb.png"); | ||
private static final ResourceLocation ICON_VANILLA = Gui.ICONS; | ||
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private final Minecraft mc = Minecraft.getMinecraft(); | ||
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private int updateCounter = 0; | ||
private int playerHealth = 0; | ||
private int lastPlayerHealth = 0; | ||
private long healthUpdateCounter = 0; | ||
private long lastSystemTime = 0; | ||
private Random rand = new Random(); | ||
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private int height; | ||
private int width; | ||
private int regen; | ||
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private static int left_height = 39; | ||
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public void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height) { | ||
Minecraft.getMinecraft().ingameGUI.drawTexturedModalRect(x, y, textureX, textureY, width, height); | ||
} | ||
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/* HUD */ | ||
@SubscribeEvent(priority = EventPriority.LOW) | ||
public void renderHealthbar(RenderGameOverlayEvent.Pre event) { | ||
if(event.getType() != RenderGameOverlayEvent.ElementType.HEALTH || event.isCanceled()) { | ||
return; | ||
} | ||
// extra setup stuff from us | ||
left_height = 39; | ||
ScaledResolution resolution = event.getResolution(); | ||
width = resolution.getScaledWidth(); | ||
height = resolution.getScaledHeight(); | ||
event.setCanceled(true); | ||
updateCounter = mc.ingameGUI.getUpdateCounter(); | ||
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// start default forge/mc rendering | ||
// changes are indicated by comment | ||
mc.mcProfiler.startSection("health"); | ||
GlStateManager.enableBlend(); | ||
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EntityPlayer player = (EntityPlayer)this.mc.getRenderViewEntity(); | ||
int health = MathHelper.ceiling_float_int(player.getHealth()); | ||
boolean highlight = healthUpdateCounter > (long)updateCounter && (healthUpdateCounter - (long)updateCounter) / 3L %2L == 1L; | ||
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if (health < this.playerHealth && player.hurtResistantTime > 0) | ||
{ | ||
this.lastSystemTime = Minecraft.getSystemTime(); | ||
this.healthUpdateCounter = (long)(this.updateCounter + 20); | ||
} | ||
else if (health > this.playerHealth && player.hurtResistantTime > 0) | ||
{ | ||
this.lastSystemTime = Minecraft.getSystemTime(); | ||
this.healthUpdateCounter = (long)(this.updateCounter + 10); | ||
} | ||
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if (Minecraft.getSystemTime() - this.lastSystemTime > 1000L) | ||
{ | ||
this.playerHealth = health; | ||
this.lastPlayerHealth = health; | ||
this.lastSystemTime = Minecraft.getSystemTime(); | ||
} | ||
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this.playerHealth = health; | ||
int healthLast = this.lastPlayerHealth; | ||
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IAttributeInstance attrMaxHealth = player.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH); | ||
float healthMax = (float)attrMaxHealth.getAttributeValue(); | ||
float absorb = MathHelper.ceiling_float_int(player.getAbsorptionAmount()); | ||
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// CHANGE: simulate 10 hearts max if there's more, so vanilla only renders one row max | ||
healthMax = Math.min(healthMax, 20f); | ||
health = Math.min(health, 20); | ||
absorb = Math.min(absorb, 20); | ||
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int healthRows = MathHelper.ceiling_float_int((healthMax + absorb) / 2.0F / 10.0F); | ||
int rowHeight = Math.max(10 - (healthRows - 2), 3); | ||
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this.rand.setSeed((long)(updateCounter * 312871)); | ||
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int left = width / 2 - 91; | ||
int top = height - left_height; | ||
left_height += (healthRows * rowHeight); | ||
if (rowHeight != 10) left_height += 10 - rowHeight; | ||
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regen = -1; | ||
if (player.isPotionActive(MobEffects.REGENERATION)) | ||
{ | ||
regen = updateCounter % 25; | ||
} | ||
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final int TOP = 9 * (mc.theWorld.getWorldInfo().isHardcoreModeEnabled() ? 5 : 0); | ||
final int BACKGROUND = (highlight ? 25 : 16); | ||
int MARGIN = 16; | ||
if (player.isPotionActive(MobEffects.POISON)) MARGIN += 36; | ||
else if (player.isPotionActive(MobEffects.WITHER)) MARGIN += 72; | ||
float absorbRemaining = absorb; | ||
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for (int i = MathHelper.ceiling_float_int((healthMax + absorb) / 2.0F) - 1; i >= 0; --i) | ||
{ | ||
//int b0 = (highlight ? 1 : 0); | ||
int row = MathHelper.ceiling_float_int((float)(i + 1) / 10.0F) - 1; | ||
int x = left + i % 10 * 8; | ||
int y = top - row * rowHeight; | ||
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if (health <= 4) y += rand.nextInt(2); | ||
if (i == regen) y -= 2; | ||
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drawTexturedModalRect(x, y, BACKGROUND, TOP, 9, 9); | ||
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if (highlight) | ||
{ | ||
if (i * 2 + 1 < healthLast) | ||
drawTexturedModalRect(x, y, MARGIN + 54, TOP, 9, 9); //6 | ||
else if (i * 2 + 1 == healthLast) | ||
drawTexturedModalRect(x, y, MARGIN + 63, TOP, 9, 9); //7 | ||
} | ||
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if (absorbRemaining > 0.0F) | ||
{ | ||
if (absorbRemaining == absorb && absorb % 2.0F == 1.0F) | ||
{ | ||
drawTexturedModalRect(x, y, MARGIN + 153, TOP, 9, 9); //17 | ||
absorbRemaining -= 1.0F; | ||
} | ||
else | ||
{ | ||
drawTexturedModalRect(x, y, MARGIN + 144, TOP, 9, 9); //16 | ||
absorbRemaining -= 2.0F; | ||
} | ||
} | ||
else | ||
{ | ||
if (i * 2 + 1 < health) | ||
drawTexturedModalRect(x, y, MARGIN + 36, TOP, 9, 9); //4 | ||
else if (i * 2 + 1 == health) | ||
drawTexturedModalRect(x, y, MARGIN + 45, TOP, 9, 9); //5 | ||
} | ||
} | ||
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renderExtraHearts(left, top, player); | ||
renderExtraAbsorption(left, top - rowHeight, player); | ||
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this.mc.getTextureManager().bindTexture(ICON_VANILLA); | ||
GuiIngameForge.left_height += 10; | ||
if(absorb > 0) { | ||
GuiIngameForge.left_height += 10; | ||
} | ||
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event.setCanceled(true); | ||
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GlStateManager.disableBlend(); | ||
mc.mcProfiler.endSection(); | ||
} | ||
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private void renderExtraHearts(int xBasePos, int yBasePos, EntityPlayer player) { | ||
int potionOffset = getPotionOffset(player); | ||
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// Extra hearts | ||
this.mc.getTextureManager().bindTexture(ICON_HEARTS); | ||
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int hp = MathHelper.ceiling_float_int(player.getHealth()); | ||
renderCustomHearts(xBasePos, yBasePos, potionOffset, hp, false); | ||
} | ||
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private void renderCustomHearts(int xBasePos, int yBasePos, int potionOffset, int count, boolean absorb) { | ||
int regenOffset = absorb ? 10 : 0; | ||
for(int iter = 0; iter < count / 20; iter++) { | ||
int renderHearts = (count - 20 * (iter + 1)) / 2; | ||
if(renderHearts > 10) { | ||
renderHearts = 10; | ||
} | ||
for(int i = 0; i < renderHearts; i++) { | ||
int y = 0; | ||
if(i + regenOffset == regen) { | ||
y -= 2; | ||
} | ||
if(absorb) { | ||
this.drawTexturedModalRect(xBasePos + 8 * i, yBasePos + y, 0, 54, 9, 9); | ||
} | ||
this.drawTexturedModalRect(xBasePos + 8 * i, yBasePos + y, 0 + 18 * iter, potionOffset, 9, 9); | ||
} | ||
if(count % 2 == 1 && renderHearts < 10) { | ||
if(absorb) { | ||
this.drawTexturedModalRect(xBasePos + 8 * renderHearts, yBasePos, 0, 54, 9, 9); | ||
} | ||
this.drawTexturedModalRect(xBasePos + 8 * renderHearts, yBasePos, 9 + 18 * iter, potionOffset, 9, 9); | ||
} | ||
} | ||
} | ||
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private int getPotionOffset(EntityPlayer player) { | ||
int potionOffset = 0; | ||
PotionEffect potion = player.getActivePotionEffect(MobEffects.WITHER); | ||
if(potion != null) { | ||
potionOffset = 18; | ||
} | ||
potion = player.getActivePotionEffect(MobEffects.POISON); | ||
if(potion != null) { | ||
potionOffset = 9; | ||
} | ||
if(mc.theWorld.getWorldInfo().isHardcoreModeEnabled()) { | ||
potionOffset += 27; | ||
} | ||
return potionOffset; | ||
} | ||
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private void renderExtraAbsorption(int xBasePos, int yBasePos, EntityPlayer player) { | ||
int potionOffset = getPotionOffset(player); | ||
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// Extra hearts | ||
this.mc.getTextureManager().bindTexture(ICON_ABSORB); | ||
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int absorb = MathHelper.ceiling_float_int(player.getAbsorptionAmount()); | ||
renderCustomHearts(xBasePos, yBasePos, potionOffset, absorb, true); | ||
} | ||
} |
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