-
Notifications
You must be signed in to change notification settings - Fork 773
/
ComponentToolWorkshop.java
209 lines (174 loc) · 10.1 KB
/
ComponentToolWorkshop.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
package tconstruct.world.village;
import java.util.*;
import net.minecraft.init.Blocks;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.structure.*;
import net.minecraft.world.gen.structure.StructureVillagePieces.Start;
import tconstruct.tools.TinkerTools;
import tconstruct.tools.logic.*;
import tconstruct.world.TinkerWorld;
public class ComponentToolWorkshop extends StructureVillagePieces.House1
{
private int averageGroundLevel = -1;
public ComponentToolWorkshop()
{
}
public ComponentToolWorkshop(Start villagePiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
{
super();
this.coordBaseMode = par5;
this.boundingBox = par4StructureBoundingBox;
}
public static ComponentToolWorkshop buildComponent (Start villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
{
StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 7, 6, 7, p4);
return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentToolWorkshop(villagePiece, p5, random, structureboundingbox, p4) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs,
* Mob Spawners, it closes Mineshafts at the end, it adds Fences...
*/
@Override
public boolean addComponentParts (World world, Random random, StructureBoundingBox sbb)
{
if (this.averageGroundLevel < 0)
{
this.averageGroundLevel = this.getAverageGroundLevel(world, sbb);
if (this.averageGroundLevel < 0)
{
return true;
}
this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4, 0);
}
/**
* arguments: (World worldObj, StructureBoundingBox structBB, int minX,
* int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId,
* int replaceBlockId, boolean alwaysreplace)
*/
this.fillWithBlocks(world, sbb, 0, 0, 0, 6, 0, 6, Blocks.cobblestone, Blocks.cobblestone, false); // Base
this.fillWithBlocks(world, sbb, 0, 5, 0, 6, 5, 6, Blocks.fence, Blocks.fence, false);
this.fillWithBlocks(world, sbb, 1, 0, 1, 5, 0, 5, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 2, 0, 2, 4, 0, 4, Blocks.wool, Blocks.wool, false);
// this.fillWithBlocks(world, sbb, 0, 5, 0, 6, 5, 6, Blocks.log,
// Blocks.log, false);
this.fillWithBlocks(world, sbb, 0, 1, 0, 0, 4, 0, Blocks.log, Blocks.log, false); // Edges
this.fillWithBlocks(world, sbb, 0, 1, 6, 0, 4, 6, Blocks.log, Blocks.log, false);
this.fillWithBlocks(world, sbb, 6, 1, 0, 6, 4, 0, Blocks.log, Blocks.log, false);
this.fillWithBlocks(world, sbb, 6, 1, 6, 6, 4, 6, Blocks.log, Blocks.log, false);
this.fillWithBlocks(world, sbb, 0, 1, 1, 0, 1, 5, Blocks.planks, Blocks.planks, false); // Walls
this.fillWithBlocks(world, sbb, 1, 1, 0, 5, 1, 0, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 6, 1, 1, 6, 1, 5, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 1, 1, 6, 5, 1, 6, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 0, 3, 1, 0, 3, 5, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 1, 3, 0, 5, 3, 0, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 6, 3, 1, 6, 3, 5, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 1, 3, 6, 5, 3, 6, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(world, sbb, 0, 4, 1, 0, 4, 5, Blocks.log, Blocks.log, false);
this.fillWithBlocks(world, sbb, 1, 4, 0, 5, 4, 0, Blocks.log, Blocks.log, false);
this.fillWithBlocks(world, sbb, 6, 4, 1, 6, 4, 5, Blocks.log, Blocks.log, false);
this.fillWithBlocks(world, sbb, 1, 4, 6, 5, 4, 6, Blocks.log, Blocks.log, false);
this.fillWithBlocks(world, sbb, 1, 1, 1, 5, 5, 5, Blocks.air, Blocks.air, false);
this.fillWithBlocks(world, sbb, 1, 4, 1, 5, 4, 5, Blocks.planks, Blocks.planks, false);
// world, blockID, metadata, x, y, z, bounds
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 1, 2, 0, sbb);// Glass and door
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 2, 2, 0, sbb);
this.placeDoorAtCurrentPosition(world, sbb, random, 3, 1, 0, this.getMetadataWithOffset(Blocks.wooden_door, 1));
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 4, 2, 0, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 5, 2, 0, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 1, 2, 6, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 6, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 3, 2, 6, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4, 2, 6, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 5, 2, 6, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 0, 2, 1, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 0, 2, 2, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 2, 3, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 0, 2, 4, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 0, 2, 5, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 6, 2, 1, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 6, 2, 2, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 6, 2, 3, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 6, 2, 4, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 6, 2, 5, sbb);
int i = this.getMetadataWithOffset(Blocks.ladder, 3); // Ladders
this.placeBlockAtCurrentPosition(world, Blocks.ladder, i, 3, 1, 5, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.ladder, i, 3, 2, 5, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.ladder, i, 3, 3, 5, sbb);
this.placeBlockAtCurrentPosition(world, Blocks.ladder, i, 3, 4, 5, sbb);
this.placeBlockAtCurrentPosition(world, TinkerTools.toolStationWood, 0, 1, 1, 1, sbb); // Inside
this.generateStructurePatternChestContents(world, sbb, random, 1, 1, 2, TinkerWorld.tinkerHousePatterns.getItems(random), TinkerWorld.tinkerHousePatterns.getCount(random));
// this.placeBlockAtCurrentPosition(world, TRepo.toolStationWood, 5, 1,
// 1, 2, sbb);
this.placeBlockAtCurrentPosition(world, TinkerTools.toolStationWood, 1, 1, 1, 3, sbb);
this.generateStructureCraftingStationContents(world, sbb, random, 1, 1, 4, TinkerWorld.tinkerHouseChest.getItems(random), TinkerWorld.tinkerHouseChest.getCount(random));
// this.placeBlockAtCurrentPosition(world, TRepo.craftingStationWood, 0,
// 1, 1, 4, sbb);
this.placeBlockAtCurrentPosition(world, TinkerTools.toolStationWood, 10, 1, 1, 5, sbb);
// ChestGenHooks info = ChestGenHooks.getInfo("TinkerHouse");
this.generateStructureChestContents(world, sbb, random, 4, 1, 5, TinkerWorld.tinkerHouseChest.getItems(random), TinkerWorld.tinkerHouseChest.getCount(random));
// this.placeBlockAtCurrentPosition(world, Block.chest, i, 4, 1, 5,
// sbb);
i = this.getMetadataWithOffset(Blocks.piston, 3);
this.placeBlockAtCurrentPosition(world, Blocks.piston, i, 5, 1, 5, sbb);
for (int l = 0; l < 7; ++l)
{
for (int i1 = 0; i1 < 7; ++i1)
{
this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
this.func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb);
}
}
this.spawnVillagers(world, sbb, 3, 1, 3, 1);
return true;
}
protected boolean generateStructureCraftingStationContents (World world, StructureBoundingBox par2StructureBoundingBox, Random random, int x, int y, int z, WeightedRandomChestContent[] content, int par8)
{
int posX = this.getXWithOffset(x, z);
int posY = this.getYWithOffset(y);
int posZ = this.getZWithOffset(x, z);
if (par2StructureBoundingBox.isVecInside(posX, posY, posZ) && world.getBlock(posX, posY, posZ) != Blocks.chest)
{
world.setBlock(posX, posY, posZ, TinkerTools.craftingStationWood, 5, 2);
CraftingStationLogic logic = (CraftingStationLogic) world.getTileEntity(posX, posY, posZ);
if (logic != null)
{
WeightedRandomChestContent.generateChestContents(random, content, logic, par8);
}
return true;
}
else
{
return false;
}
}
protected boolean generateStructurePatternChestContents (World world, StructureBoundingBox par2StructureBoundingBox, Random random, int x, int y, int z, WeightedRandomChestContent[] content, int par8)
{
int posX = this.getXWithOffset(x, z);
int posY = this.getYWithOffset(y);
int posZ = this.getZWithOffset(x, z);
if (par2StructureBoundingBox.isVecInside(posX, posY, posZ) && world.getBlock(posX, posY, posZ) != Blocks.chest)
{
world.setBlock(posX, posY, posZ, TinkerTools.toolStationWood, 5, 2);
PatternChestLogic logic = (PatternChestLogic) world.getTileEntity(posX, posY, posZ);
if (logic != null)
{
WeightedRandomChestContent.generateChestContents(random, content, logic, par8);
}
return true;
}
else
{
return false;
}
}
/**
* Returns the villager type to spawn in this component, based on the number
* of villagers already spawned.
*/
@Override
protected int getVillagerType (int par1)
{
return 78943;
}
}