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Fix some typos in the toolstation localization strings and simplify t…
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…he whole localization stuff in code.
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bonii-xx committed Oct 24, 2014
1 parent 8630e5e commit 2e9e347
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Showing 2 changed files with 43 additions and 33 deletions.
4 changes: 2 additions & 2 deletions resources/assets/tinker/lang/en_US.lang
Expand Up @@ -767,7 +767,7 @@ gui.mining5=Cobalt
gui.mining6=Manyullyn

gui.toolstation.pickaxe.desc=The Pickaxe is a precise mining tool. It is effective on stone and ores.\n\nRequired parts:\n- Pickaxe Head\n- Tool Binding\n- Handle
gui.toolstation.showel.desc=The Shovel is a precise digging tool. It is effective on dirt, sand, and snow.\n\nRequired parts:\n- Shovel Head\n- Handle
gui.toolstation.shovel.desc=The Shovel is a precise digging tool. It is effective on dirt, sand, and snow.\n\nRequired parts:\n- Shovel Head\n- Handle
gui.toolstation.hatchet.desc=The Hatchet is a basic chopping tool. It is effective on wood and leaves.\n\nRequired parts:\n- Axe Head\n- Handle
gui.toolstation.mattock.desc=The Cutter Mattock is a versatile farming tool. It is effective on wood, dirt, and plants.\n\nSpecial Ability: Hoe\n\nRequired parts:\n- Axe Head\n- Shovel Head\n- Handle
gui.toolstation.broadsword.desc=The Broadsword is a defensive weapon. Blocking cuts damage in half.\n\nSpecial Ability: Block\nDamage: Moderate\nDurability: High\n\nRequired parts:\n- Sword Blade\n- Wide Guard\n- Handle
Expand All @@ -782,7 +782,7 @@ gui.toolstation.arrow.desc=Arrows are projectiles usually fired from bows.\n\nRe
gui.toolstation.hammer.desc=The Hammer is a broad mining tool. It harvests blocks in a wide range and is effective against undead.\n\nNatural Abilities:\nArea of Effect\n- (3x3)\n- Smite\n\nDurability: High
gui.toolstation.lumberaxe.desc=The Lumber Axe is a broad chopping tool. It can fell entire trees or gather wood in a wide range.\n\nNatural Abilities:\nArea of Effect\n- Fell Trees\n- (3x3x3)\n\nDurability: Average
gui.toolstation.excavator.desc=The Excavator is a broad digging tool. It harvests soil and snow in a wide range.\n\nNatural Ability:\n- Area of Effect\n- (3x3)\n\nDurability: Average
gui.toolstation.scyte.desc=The Scythe is a broad reaping tool. It is effective on plants and attacks enemies in a wide range.\n\nNatural Ability:\nArea of Effect\n- (3x3x3)\n\nDurability: Average\nDamage: Low, AoE
gui.toolstation.scythe.desc=The Scythe is a broad reaping tool. It is effective on plants and attacks enemies in a wide range.\n\nNatural Ability:\nArea of Effect\n- (3x3x3)\n\nDurability: Average\nDamage: Low, AoE
gui.toolstation.cleaver.desc=The Cleaver is a heavy defensive weapon. It has powerful strikes, but is difficult to wield.\n\nSpecial Ability: Block\nNatural Ability:\n- Beheading\n\nDamage: High\nDurability: Average
gui.toolstation.battleaxe.desc=The Battleaxe is a heavy offensive weapon. It is capable of bringing down small trees and can send foes flying.\n\nSpecial Ability: Block\nNatural Abilities:" + "\n- Knockback\n- Area of Effect\n- (1x9)\n\nDamage: Average\nDurability: Average

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72 changes: 41 additions & 31 deletions src/main/java/tconstruct/tools/ToolProxyClient.java
Expand Up @@ -28,6 +28,8 @@
import tconstruct.tools.logic.*;
import tconstruct.tools.model.*;

import static tconstruct.tools.TinkerTools.*;

public class ToolProxyClient extends ToolProxyCommon
{
@Override
Expand Down Expand Up @@ -362,68 +364,76 @@ void addStencilButton (int xButton, int yButton, int index)
TConstructClientRegistry.addStencilButton(xButton, yButton, index, "tinker", "textures/gui/icons.png");
}

static int[][] itemIcons = { new int[] { 0, 3, 0 }, // Repair
static int[][] itemIconsT1 = {
new int[] { 1, 4, 0 }, // Pickaxe
new int[] { 2, 5, 0 }, // Shovel
new int[] { 2, 6, 0 }, // Axe
// new int[] {2, 9, 0}, //Lumber Axe
// new int[] {1, 7, 0}, //Ice Axe
new int[] { 2, 6, 0 }, // Hatchet
new int[] { 3, 8, 0 }, // Mattock
new int[] { 1, 0, 1 }, // Broadsword
new int[] { 1, 1, 1 }, // Longsword
new int[] { 1, 2, 1 }, // Rapier
new int[] { 1, 5, 1 }, // Dagger
new int[] { 2, 3, 1 }, // Frying pan
new int[] { 2, 4, 1 }, // Battlesign
new int[] { 2, 6, 1 } // Chisel
new int[] { 2, 6, 1 } // Chisel
};

static int[][] iconCoords = { new int[] { 0, 1, 2, 13 }, new int[] { 13, 13, 13, 13 }, // Repair
static int[][] iconCoordsT1 = {
new int[] { 0, 0, 1, 13 }, new int[] { 2, 3, 3, 13 }, // Pickaxe
new int[] { 3, 0, 13, 13 }, new int[] { 2, 3, 13, 13 }, // Shovel
new int[] { 2, 0, 13, 13 }, new int[] { 2, 3, 13, 13 }, // Axe
// new int[] { 6, 0, 13, 13 }, new int[] { 2, 3, 13, 13 }, //Lumber
// Axe
// new int[] { 0, 0, 5, 13 }, new int[] { 2, 3, 3, 13 }, //Ice Axe
new int[] { 2, 0, 13, 13 }, new int[] { 2, 3, 13, 13 }, // Hatchet
new int[] { 2, 0, 3, 13 }, new int[] { 2, 3, 2, 13 }, // Mattock
new int[] { 1, 0, 2, 13 }, new int[] { 2, 3, 3, 13 }, // Broadsword
new int[] { 1, 0, 3, 13 }, new int[] { 2, 3, 3, 13 }, // Longsword
new int[] { 1, 0, 4, 13 }, new int[] { 2, 3, 3, 13 }, // Rapier
new int[] { 7, 0, 4, 13 }, new int[] { 2, 3, 3, 13 }, // Dagger
new int[] { 4, 0, 13, 13 }, new int[] { 2, 3, 13, 13 }, // Frying
// Pan
new int[] { 4, 0, 13, 13 }, new int[] { 2, 3, 13, 13 }, // Frying Pan
new int[] { 5, 0, 13, 13 }, new int[] { 2, 3, 13, 13 }, // Battlesign
new int[] { 7, 0, 13, 13 }, new int[] { 3, 3, 13, 13 } // Chisel
};

static String[] toolDescriptions = { "gui.toolforge2", "gui.toolstation.pickaxe.desc", "gui.toolstation.showel.desc", "gui.toolstation.hatchet.desc",
// "The Lumber Axe is a broad chopping tool. It harvests wood in a wide range and can fell entire trees.\n\nRequired parts:\n- Broad Axe Head\n- Handle",
// "The Ice Axe is a tool for harvesting ice, mining, and attacking foes.\n\nSpecial Ability:\n- Wall Climb\nNatural Ability:\n- Ice Harvest\nDamage: Moderate\n\nRequired parts:\n- Pickaxe Head\n- Spike\n- Handle",
"gui.toolstation.mattock.desc", "gui.toolstation.broadsword.desc", "gui.toolstation.longsword.desc", "gui.toolstation.rapier.desc", "gui.toolstation.dagger.desc", "gui.toolstation.fryingpan.desc",
// "The Battlesign is an advance in weapon technology worthy of Zombie Pigmen everywhere.\n\nSpecial Ability: Block\nShift-rClick: Place sign\nDamage: Low\nDurability: Average\n\nRequired parts:\n- Board\n- Handle"
"gui.toolstation.battlesign.desc", "gui.toolstation.chisel.desc" };
static int[][] itemIconsT2 = {
new int[] { 6, 13, 0, }, // Hammer
new int[] { 5, 11, 0, }, // Lumberaxe
new int[] { 5, 12, 0, }, // Excavator
new int[] { 4, 10, 0, }, // Scythe
new int[] { 5, 7, 1, }, // Cleaver
new int[] { 5, 8, 1, }, // Battleaxe
};

static int[][] iconCoordsT2 = {
new int[] { 11, 8, 9, 9 }, new int[] { 2, 3, 2, 2 }, // Hammer
new int[] { 6, 8, 9, 9 }, new int[] { 2, 3, 2, 3 }, // Lumberaxe
new int[] { 10, 8, 9, 9 }, new int[] { 2, 3, 2, 3 }, // Excavator
new int[] { 8, 8, 9, 8 }, new int[] { 2, 3, 3, 3 }, // Scythe
new int[] { 6, 8, 9, 8 }, new int[] { 3, 3, 2, 3 }, // Cleaver
new int[] { 6, 8, 6, 9 }, new int[] { 2, 3, 2, 3 }, // Battleaxe
};

void addToolButtons ()
{
// has to be in here so TinkerTools.tool is already initialized
final String[] toolNames = {StatCollector.translateToLocal("gui.toolforge1"), TinkerTools.pickaxe.getLocalizedToolName(), TinkerTools.shovel.getLocalizedToolName(), TinkerTools.hatchet.getLocalizedToolName(),
// "Lumber Axe",
// "Ice Axe",
TinkerTools.mattock.getLocalizedToolName(), TinkerTools.broadsword.getLocalizedToolName(), TinkerTools.longsword.getLocalizedToolName(), TinkerTools.rapier.getLocalizedToolName(), TinkerTools.dagger.getLocalizedToolName(), TinkerTools.frypan.getLocalizedToolName(), TinkerTools.battlesign.getLocalizedToolName(), TinkerTools.chisel.getLocalizedToolName() };
final ToolCore[] tier1Tools = {pickaxe, shovel, hatchet, mattock, broadsword, longsword, rapier, dagger, frypan, battlesign, chisel};
final ToolCore[] tier2Tools = {hammer, lumberaxe, excavator, scythe, cleaver, battleaxe};

for (int i = 0; i < toolNames.length; i++)
// repair
addToolButton(0, 3, 0, new int[] { 0, 1, 2, 13 }, new int[] { 13, 13, 13, 13 }, "gui.toolforge1", "gui.toolforge2");

// tier 1 tools
for (int i = 0; i < tier1Tools.length; i++)
{
addToolButton(itemIcons[i][0], itemIcons[i][1], itemIcons[i][2], iconCoords[i * 2], iconCoords[i * 2 + 1], toolNames[i], toolDescriptions[i]);
String locString = String.format("gui.toolstation.%s.desc", tier1Tools[i].getToolName().toLowerCase());
addToolButton(itemIconsT1[i][0], itemIconsT1[i][1], itemIconsT1[i][2], iconCoordsT1[i * 2], iconCoordsT1[i * 2 + 1], tier1Tools[i].getLocalizedToolName(), locString);
}

addToolButton(3, 9, 1, new int[] { 0, 10, 0, 13 }, new int[] { 3, 3, 3, 13 }, TinkerTools.shortbow.getLocalizedToolName(), "gui.toolstation.chisel.desc");
addToolButton(7, 10, 1, new int[] { 11, 0, 12, 13 }, new int[] { 3, 3, 3, 13 }, TinkerTools.arrow.getLocalizedToolName(), "gui.toolstation.arrow.desc");
addTierTwoButton(6, 13, 0, new int[] { 11, 8, 9, 9 }, new int[] { 2, 3, 2, 2 }, TinkerTools.hammer.getLocalizedToolName(), "gui.toolstation.hammer.desc");
addTierTwoButton(5, 11, 0, new int[] { 6, 8, 9, 9 }, new int[] { 2, 3, 2, 3 }, TinkerTools.lumberaxe.getLocalizedToolName(), "gui.toolstation.lumberaxe.desc");
addTierTwoButton(5, 12, 0, new int[] { 10, 8, 9, 9 }, new int[] { 2, 3, 2, 3 }, TinkerTools.excavator.getLocalizedToolName(), "gui.toolstation.excavator.desc");
addTierTwoButton(4, 10, 0, new int[] { 8, 8, 9, 8 }, new int[] { 2, 3, 3, 3 }, TinkerTools.scythe.getLocalizedToolName(), "gui.toolstation.scyte.desc");
addTierTwoButton(5, 7, 1, new int[] { 6, 8, 9, 8 }, new int[] { 3, 3, 2, 3 }, TinkerTools.cleaver.getLocalizedToolName(), "gui.toolstation.cleaver.desc");
addTierTwoButton(5, 8, 1, new int[] { 6, 8, 6, 9 }, new int[] { 2, 3, 2, 3 }, TinkerTools.battleaxe.getLocalizedToolName(), "gui.toolstation.battleaxe.desc");

// tier 2 tools
for (int i = 0; i < tier2Tools.length; i++)
{
String locString = String.format("gui.toolstation.%s.desc", tier2Tools[i].getToolName().toLowerCase());
addTierTwoButton(itemIconsT2[i][0], itemIconsT2[i][1], itemIconsT2[i][2], iconCoordsT2[i * 2], iconCoordsT2[i * 2 + 1], tier2Tools[i].getLocalizedToolName(), locString);
}
}

void addToolButton (int slotType, int xButton, int yButton, int[] xIcons, int[] yIcons, String title, String body)
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