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|
@@ -7,6 +7,7 @@ | |
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"无等级上限", | ||
"需要1个能力槽" | ||
] | ||
} |
14 changes: 14 additions & 0 deletions
14
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/abilities/armor/long_fall.json
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@@ -0,0 +1,14 @@ | ||
{ | ||
"modifier_id": "tconstruct:long_fall", | ||
"text": [ | ||
{ | ||
"text": "抵消所有摔落伤害。" | ||
} | ||
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"最高1级", | ||
"需要“摔落保护 IV”作为前置", | ||
"需要1个能力槽" | ||
] | ||
} |
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---|---|---|
|
@@ -7,6 +7,7 @@ | |
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"无等级上限", | ||
"需要1个能力槽" | ||
] | ||
} |
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12 changes: 12 additions & 0 deletions
12
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/abilities/armor/reflecting.json
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@@ -0,0 +1,12 @@ | ||
{ | ||
"modifier_id": "tconstruct:reflecting", | ||
"text": [ | ||
{ | ||
"text": "举盾后2秒内,盾牌会将被格挡的弹射物向你的视线方向反弹出去。每级反弹判定时间+2秒。" | ||
} | ||
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"需要1个能力槽" | ||
] | ||
} |
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17 changes: 17 additions & 0 deletions
17
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/abilities/armor/spilling.json
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@@ -0,0 +1,17 @@ | ||
{ | ||
"modifier_id": "tconstruct:spilling", | ||
"text": [ | ||
{ | ||
"text": "排出一小部分流体(一般在10mB到50mB之间),通过特殊效果提升反击力。盾牌则只在格挡时起效。" | ||
}, | ||
{ | ||
"text": "有这个升级的工具还可以直接从储罐方块中盛出流体或将流体倒入储罐方块。" | ||
} | ||
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"无等级上限", | ||
"需要1个能力槽", | ||
"在流体储罐上使用工具可以填充流体" | ||
] | ||
} |
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18 changes: 0 additions & 18 deletions
18
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/abilities/general/looting.json
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -11,6 +11,7 @@ | |
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"无等级上限", | ||
"每级需要1个能力槽" | ||
] | ||
} |
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|
@@ -10,7 +10,7 @@ | |
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"需要1个能力槽", | ||
"单个等级" | ||
"无等级上限", | ||
"需要1个能力槽" | ||
] | ||
} |
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---|---|---|
|
@@ -11,6 +11,7 @@ | |
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"无等级上限", | ||
"每级需要1个能力槽" | ||
] | ||
} |
6 changes: 3 additions & 3 deletions
6
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/abilities/weapon.json
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@@ -1,8 +1,8 @@ | ||
{ | ||
"title": "武器能力", | ||
"title": "近战能力", | ||
"text": [ | ||
{ "text": "武器能力对那些用于战斗的工具最为有效,可以是一把剑,也可以是一把拿来砍人的采掘工具。" }, | ||
{ "text": "近战能力对那些用于近战的工具最为有效,可以是一把剑,也可以是一把拿来砍人的采掘工具。" }, | ||
{ "text": "加持于远程武器的武器强化只会影响其近战攻击,除非单独说明。", "paragraph": true }, | ||
{ "text": "一些武器能力在胸甲上也有效,且只对空手伤害有效。", "paragraph": true } | ||
{ "text": "一些近战能力在胸甲上也有效,且只对空手伤害有效。", "paragraph": true } | ||
] | ||
} |
16 changes: 16 additions & 0 deletions
16
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/abilities/weapon/blocking.json
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@@ -0,0 +1,16 @@ | ||
{ | ||
"modifier_id": "tconstruct:blocking", | ||
"text": [ | ||
{ | ||
"text": "允许将工具用作盾牌,从而能格挡多种攻击。" | ||
}, | ||
{ | ||
"text": "大部分工具最多能格挡5点伤害,而某些工具(例如黏液手杖)则能格挡15到20点的伤害。" | ||
} | ||
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"单个等级", | ||
"需要1个能力槽" | ||
] | ||
} |
16 changes: 16 additions & 0 deletions
16
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/abilities/weapon/parrying.json
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@@ -0,0 +1,16 @@ | ||
{ | ||
"modifier_id": "tconstruct:parrying", | ||
"text": [ | ||
{ | ||
"text": "允许在攻击后短时间内将工具用作盾牌。" | ||
}, | ||
{ | ||
"text": "大多数匕首能格挡最多10点伤害,且不会在招架时减缓移动速度。" | ||
} | ||
], | ||
"more_text_space": true, | ||
"effects": [ | ||
"单个等级", | ||
"需要1个能力槽" | ||
] | ||
} |
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---|---|---|
|
@@ -6,6 +6,7 @@ | |
"properties": [ | ||
"390 耐久度", | ||
"+2 护甲值", | ||
"+2 盔甲韧性", | ||
"1个升级槽", | ||
"4个防御槽", | ||
"1个能力槽" | ||
|
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|
@@ -6,6 +6,8 @@ | |
"properties": [ | ||
"480 耐久度", | ||
"+7 护甲值", | ||
"+2 盔甲韧性", | ||
"40% 赤手空拳伤害", | ||
"1个升级槽", | ||
"4个防御槽", | ||
"1个能力槽" | ||
|
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---|---|---|
|
@@ -6,6 +6,7 @@ | |
"properties": [ | ||
"330 耐久度", | ||
"+2 护甲值", | ||
"+2 盔甲韧性", | ||
"1个升级槽", | ||
"4个防御槽", | ||
"1个能力槽" | ||
|
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---|---|---|
|
@@ -6,6 +6,7 @@ | |
"properties": [ | ||
"450 耐久度", | ||
"+5 护甲值", | ||
"+2 盔甲韧性", | ||
"1个升级槽", | ||
"4个防御槽", | ||
"1个能力槽" | ||
|
16 changes: 16 additions & 0 deletions
16
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/armor/plate/shield.json
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@@ -0,0 +1,16 @@ | ||
{ | ||
"tool": "tconstruct:plate_shield", | ||
"text": [ | ||
{ "text": "镶板盾牌是一种高防御力的盾牌,防御能力强大,但格挡时移动速度会降低。" } | ||
], | ||
"properties": [ | ||
"500 耐久度", | ||
"100 格挡值", | ||
"180 格挡角度", | ||
"20% 举盾时移速", | ||
"+2 盔甲韧性", | ||
"1 升级槽", | ||
"4 防御槽", | ||
"1 能力槽" | ||
] | ||
} |
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---|---|---|
|
@@ -6,6 +6,7 @@ | |
], | ||
"properties": [ | ||
"672 耐久度", | ||
"40% 赤手空拳伤害", | ||
"5个升级槽", | ||
"0个防御槽", | ||
"1个能力槽", | ||
|
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|
@@ -9,7 +9,7 @@ | |
"3个升级槽", | ||
"2个防御槽", | ||
"1个能力槽", | ||
"Insulated", | ||
"御寒", | ||
"使你能在细雪上行走" | ||
] | ||
} |
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---|---|---|
|
@@ -9,6 +9,6 @@ | |
"3个升级槽", | ||
"2个防御槽", | ||
"1个能力槽", | ||
"Insulated" | ||
"御寒" | ||
] | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -9,6 +9,6 @@ | |
"3个升级槽", | ||
"2个防御槽", | ||
"1个能力槽", | ||
"Insulated" | ||
"御寒" | ||
] | ||
} |
16 changes: 16 additions & 0 deletions
16
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/armor/travelers/shield.json
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@@ -0,0 +1,16 @@ | ||
{ | ||
"tool": "tconstruct:travelers_shield", | ||
"text": [ | ||
{ "text": "旅行者盾牌是一种轻量级的盾牌,防御能力不强,但格挡时仍能快速行动。" } | ||
], | ||
"properties": [ | ||
"200 耐久度", | ||
"10 格挡值", | ||
"90 格挡角度", | ||
"80% 举盾时移速", | ||
"+4 护甲值", | ||
"3 升级槽", | ||
"2 防御槽", | ||
"1 能力槽" | ||
] | ||
} |
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---|---|---|
|
@@ -6,9 +6,10 @@ | |
"properties": [ | ||
"160 耐久度", | ||
"+5 护甲值", | ||
"55% 赤手空拳伤害", | ||
"3个升级槽", | ||
"2个防御槽", | ||
"1个能力槽", | ||
"Insulated" | ||
"御寒" | ||
] | ||
} |
2 changes: 1 addition & 1 deletion
2
src/main/resources/assets/tconstruct/book/encyclopedia/zh_cn/defense/protection.json
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---|---|---|
@@ -1,6 +1,6 @@ | ||
{ | ||
"title": "保护防御强化", | ||
"text": [ | ||
{ "text": "保护防御强化增强盔甲对某种伤害的防护。所有伤害来源均可归为五种之一,对应的强化互不冲突。" } | ||
{ "text": "保护防御强化增强盔甲对某种伤害的防护。所有伤害来源均可归为五种之一,对应的各种强化可在盔甲和盾牌上任意调配以增强被动防御力。" } | ||
] | ||
} |
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