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Update zh_cn (1.18) (#5051)
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Co-Authored-By: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
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Cactusstudent and ChuijkYahus committed Feb 14, 2023
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{ "text": "\n- 头盔可以通过绑定按键触发特殊效果。" },
{ "text": "\n- 胸甲在空手的时候会获得一些特别的交互 能力,在交互能力一章已经提到过了。" },
{ "text": "\n- 护腿可以获得一些与物品栏有关的能力, 同时也会给予玩家一些被动加成。" },
{ "text": "\n- 靴子可以提供移动和跳跃相关的能力。" }
{ "text": "\n- 靴子可以提供移动和跳跃相关的能力。" },
{ "text": "\n- 盾牌的反击会更为强力,但部分强化只会 在格挡时起效。" }
]
}
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],
"more_text_space": true,
"effects": [
"无等级上限",
"需要1个能力槽"
]
}
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{
"modifier_id": "tconstruct:long_fall",
"text": [
{
"text": "抵消所有摔落伤害。"
}
],
"more_text_space": true,
"effects": [
"最高1级",
"需要“摔落保护 IV”作为前置",
"需要1个能力槽"
]
}
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],
"more_text_space": true,
"effects": [
"无等级上限",
"需要1个能力槽"
]
}
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"modifier_id": "tconstruct:protection",
"text": [
{
"text": "第1级对所有伤害的抗性增加6%,后续每级增加4%。所有盔甲的总上限为80%,其他种类的保护也计算在内。"
"text": "每一件加持有此强化的盔甲能使对所有种类伤害的抗性+5%。所有盔甲的总上限为80%,其他种类的保护也计算在内。"
}
],
"more_text_space": true,
"effects": [
"最高1级",
"每级需要1个能力槽"
]
}
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{
"modifier_id": "tconstruct:reflecting",
"text": [
{
"text": "举盾后2秒内,盾牌会将被格挡的弹射物向你的视线方向反弹出去。每级反弹判定时间+2秒。"
}
],
"more_text_space": true,
"effects": [
"需要1个能力槽"
]
}
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"text": "按下“头盔交互”键可以饮用头盔中储存的流体并获得不同的效果,如点燃自己,清除状态效果,或恢复饱食度。"
},
{
"text": "手持头盔右击储罐或排液孔可以填充流体", "paragraph": true
"text": "手持工具右击储罐或排液孔可以填充流体", "paragraph": true
}
],
"more_text_space": true,
"effects": [
"无等级上限",
"需要1个能力槽",
"在流体储罐上使用工具可以填充流体"
]
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{
"modifier_id": "tconstruct:spilling",
"text": [
{
"text": "排出一小部分流体(一般在10mB到50mB之间),通过特殊效果提升反击力。盾牌则只在格挡时起效。"
},
{
"text": "有这个升级的工具还可以直接从储罐方块中盛出流体或将流体倒入储罐方块。"
}
],
"more_text_space": true,
"effects": [
"无等级上限",
"需要1个能力槽",
"在流体储罐上使用工具可以填充流体"
]
}
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"modifier_id": "tconstruct:strength",
"text": [
{
"text": "每级会为所有武器增加10%的攻击力"
"text": "每级所有武器的攻击力+10%"
}
],
"more_text_space": true,
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"modifier_id": "tconstruct:wetting",
"text": [
{
"text": "在受到伤害时排出少量液体(通常在10mB到 50mB之间),可以获得点燃、生命恢复等效果或清除身上的状态效果。"
"text": "在受到伤害时排出少量液体(通常在10mB到50mB之间),可以获得点燃、生命恢复等效果或清除身上的状态效果。盾牌则只在格挡时起效"
},
{
"text": "手持护腿右击储罐或排液孔可以填充流体", "paragraph": true
"text": "手持工具右击储罐或排液孔可以填充流体", "paragraph": true
}
],
"more_text_space": true,
"effects": [
"最高1级",
"无等级上限",
"需要1个能力槽",
"在流体储罐上使用工具可以填充流体"
]
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"modifier_id": "tconstruct:luck",
"text": [
{
"text": "增加挖掘方块和杀死怪物时的掉落率。每一级“幸运”的配方都不同,且需要按顺序升级。"
"text": "增加挖掘方块(仅采掘工具)和杀死怪物时的掉落率。每一级“幸运”的配方都不同,且需要按顺序升级。"
},
{
"text": "护腿也能应用1级的幸运能力,能够在使用匠魂的工具或武器时提升方块和怪物的掉落率。",
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"modifier_id": "tconstruct:firestarter",
"text": [
{
"text": "使用工具可以点燃火焰,每次消耗1点耐久度"
"text": "使用工具可以点燃火焰,每次耐久度-1"
}
],
"more_text_space": true,
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],
"more_text_space": true,
"effects": [
"无等级上限",
"每级需要1个能力槽"
]
}
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],
"more_text_space": true,
"effects": [
"需要1个能力槽",
"单个等级"
"无等级上限",
"需要1个能力槽"
]
}
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],
"more_text_space": true,
"effects": [
"无等级上限",
"每级需要1个能力槽"
]
}
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{
"title": "武器能力",
"title": "近战能力",
"text": [
{ "text": "武器能力对那些用于战斗的工具最为有效,可以是一把剑,也可以是一把拿来砍人的采掘工具。" },
{ "text": "近战能力对那些用于近战的工具最为有效,可以是一把剑,也可以是一把拿来砍人的采掘工具。" },
{ "text": "加持于远程武器的武器强化只会影响其近战攻击,除非单独说明。", "paragraph": true },
{ "text": "一些武器能力在胸甲上也有效,且只对空手伤害有效。", "paragraph": true }
{ "text": "一些近战能力在胸甲上也有效,且只对空手伤害有效。", "paragraph": true }
]
}
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{
"modifier_id": "tconstruct:blocking",
"text": [
{
"text": "允许将工具用作盾牌,从而能格挡多种攻击。"
},
{
"text": "大部分工具最多能格挡5点伤害,而某些工具(例如黏液手杖)则能格挡15到20点的伤害。"
}
],
"more_text_space": true,
"effects": [
"单个等级",
"需要1个能力槽"
]
}
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{
"modifier_id": "tconstruct:parrying",
"text": [
{
"text": "允许在攻击后短时间内将工具用作盾牌。"
},
{
"text": "大多数匕首能格挡最多10点伤害,且不会在招架时减缓移动速度。"
}
],
"more_text_space": true,
"effects": [
"单个等级",
"需要1个能力槽"
]
}
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"modifier_id": "tconstruct:spilling",
"text": [
{
"text": "排出一小部分流体(一般在10mB到50mB之间),通过特殊效果提升攻击力或反击伤害,例如点燃、额外伤害或药水效果。"
"text": "排出一小部分流体(一般在10mB到50mB之间),通过特殊效果提升攻击力,例如点燃、额外伤害或药水效果。"
},
{
"text": "有这个升级的工具还可以直接从储罐方块中盛出流体或将流体倒入储罐方块。"
}
],
"more_text_space": true,
"effects": [
"最高1级",
"无等级上限",
"需要1个能力槽",
"在流体储罐上使用工具可以填充流体"
]
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"properties": [
"390 耐久度",
"+2 护甲值",
"+2 盔甲韧性",
"1个升级槽",
"4个防御槽",
"1个能力槽"
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"properties": [
"480 耐久度",
"+7 护甲值",
"+2 盔甲韧性",
"40% 赤手空拳伤害",
"1个升级槽",
"4个防御槽",
"1个能力槽"
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"properties": [
"330 耐久度",
"+2 护甲值",
"+2 盔甲韧性",
"1个升级槽",
"4个防御槽",
"1个能力槽"
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"properties": [
"450 耐久度",
"+5 护甲值",
"+2 盔甲韧性",
"1个升级槽",
"4个防御槽",
"1个能力槽"
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{
"tool": "tconstruct:plate_shield",
"text": [
{ "text": "镶板盾牌是一种高防御力的盾牌,防御能力强大,但格挡时移动速度会降低。" }
],
"properties": [
"500 耐久度",
"100 格挡值",
"180 格挡角度",
"20% 举盾时移速",
"+2 盔甲韧性",
"1 升级槽",
"4 防御槽",
"1 能力槽"
]
}
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],
"properties": [
"672 耐久度",
"40% 赤手空拳伤害",
"5个升级槽",
"0个防御槽",
"1个能力槽",
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"3个升级槽",
"2个防御槽",
"1个能力槽",
"Insulated",
"御寒",
"使你能在细雪上行走"
]
}
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"3个升级槽",
"2个防御槽",
"1个能力槽",
"Insulated"
"御寒"
]
}
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"3个升级槽",
"2个防御槽",
"1个能力槽",
"Insulated"
"御寒"
]
}
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{
"tool": "tconstruct:travelers_shield",
"text": [
{ "text": "旅行者盾牌是一种轻量级的盾牌,防御能力不强,但格挡时仍能快速行动。" }
],
"properties": [
"200 耐久度",
"10 格挡值",
"90 格挡角度",
"80% 举盾时移速",
"+4 护甲值",
"3 升级槽",
"2 防御槽",
"1 能力槽"
]
}
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"properties": [
"160 耐久度",
"+5 护甲值",
"55% 赤手空拳伤害",
"3个升级槽",
"2个防御槽",
"1个能力槽",
"Insulated"
"御寒"
]
}
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{
"title": "保护防御强化",
"text": [
{ "text": "保护防御强化增强盔甲对某种伤害的防护。所有伤害来源均可归为五种之一,对应的强化互不冲突" }
{ "text": "保护防御强化增强盔甲对某种伤害的防护。所有伤害来源均可归为五种之一,对应的各种强化可在盔甲和盾牌上任意调配以增强被动防御力" }
]
}
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"modifier_id": "tconstruct:blast_protection",
"text": [
{
"text": "爆炸伤害抗性+8%,抵御比如苦力怕和TNT造成的爆炸伤害。所有盔甲的总上限为80%,也就是10级强化"
"text": "爆炸伤害抗性+10%,抵御比如苦力怕和TNT造成的爆炸伤害。所有盔甲的总上限为80%,也就是8级强化"
},
{
"text": "减少爆炸导致的击退效果,每级减少15%,等级数量由强化等级最高的盔甲决定。", "paragraph": true
"text": "减少爆炸导致的击退效果,每级-15%,等级数量由强化等级最高的盔甲决定。", "paragraph": true
}
],
"more_text_space": true,
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"modifier_id": "tconstruct:dragonborn",
"text": [
{
"text": "在空中时抗性+10%。所有盔甲的总上限为80%,也就是10级强化"
"text": "在空中时抗性+10%。所有盔甲的总上限为80%,也就是8级强化"
},
{
"text": "提升在空中时的攻击伤害,每级增加5%,等级数量由强化等级最高的盔甲决定。", "paragraph": true
"text": "提升在空中时的攻击伤害,每级+5%,等级数量由强化等级最高的盔甲决定。", "paragraph": true
}
],
"more_text_space": true,
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