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Bizarre fix to weird rendering bug in Casting Channels
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konals committed Apr 19, 2014
1 parent d8370ef commit 4f4363a
Showing 1 changed file with 2 additions and 2 deletions.
Expand Up @@ -200,7 +200,7 @@ else if (useFlowingTexture)

private void renderStandardBlock (Block block, int meta, RenderBlocks renderer)
{
Tessellator tessellator = Tessellator.instance;
/*Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1.0F, 0.0F);
Expand All @@ -226,7 +226,7 @@ private void renderStandardBlock (Block block, int meta, RenderBlocks renderer)
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);*/
}

@Override
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