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Render blocks and fluids inside of smelteries according to size (exac…
…tly the same behaviour as with the old 3x3 smeltery)
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170
src/main/java/tconstruct/smeltery/model/SmelteryRenderOld.java
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package tconstruct.smeltery.model; | ||
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import cpw.mods.fml.client.registry.*; | ||
import net.minecraft.block.Block; | ||
import net.minecraft.client.renderer.RenderBlocks; | ||
import net.minecraft.item.ItemStack; | ||
import net.minecraft.util.MathHelper; | ||
import net.minecraft.world.IBlockAccess; | ||
import net.minecraftforge.fluids.*; | ||
import tconstruct.client.BlockSkinRenderHelper; | ||
import tconstruct.library.crafting.Smeltery; | ||
import tconstruct.smeltery.logic.SmelteryLogicOld; | ||
import tconstruct.util.ItemHelper; | ||
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public class SmelteryRenderOld implements ISimpleBlockRenderingHandler | ||
{ | ||
public static int smelteryModel = RenderingRegistry.getNextAvailableRenderId(); | ||
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@Override | ||
public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer) | ||
{ | ||
if (modelID == smelteryModel) | ||
{ | ||
ItemHelper.renderStandardInvBlock(renderer, block, metadata); | ||
} | ||
} | ||
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@Override | ||
public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) | ||
{ | ||
if (modelID == smelteryModel) | ||
{ | ||
if (world.getBlockMetadata(x, y, z) == 0) | ||
return renderSmeltery(world, x, y, z, block, modelID, renderer); | ||
else | ||
renderer.renderStandardBlock(block, x, y, z); | ||
} | ||
return true; | ||
} | ||
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public boolean renderSmeltery (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) | ||
{ | ||
renderer.renderStandardBlock(block, x, y, z); | ||
SmelteryLogicOld logic = (SmelteryLogicOld) world.getTileEntity(x, y, z); | ||
if (logic.validStructure) | ||
{ | ||
int posX = logic.centerPos.x - 1, posY = logic.centerPos.y, posZ = logic.centerPos.z - 1; | ||
//Melting | ||
if (logic.getSizeInventory() > 0) | ||
{ | ||
for (int i = 0; i < logic.layers; i++) | ||
{ | ||
renderLayer(logic, i * 9, posX, posY + i, posZ, renderer, world); | ||
} | ||
} | ||
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//Liquids | ||
float base = 0F; | ||
int yBase = 0; | ||
int liquidBase = 0; | ||
for (FluidStack liquid : logic.moltenMetal) | ||
{ | ||
int liquidSize = liquid.amount; | ||
while (liquidSize > 0) | ||
{ | ||
int room = 20000 - liquidBase; | ||
int countSize = liquidSize > room ? room : liquidSize; | ||
liquidSize -= countSize; | ||
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float height = countSize > 20000 ? 1.0F : countSize / 20000F; | ||
//renderer.setRenderBounds(0, base, 0, 1, height + base, 1); | ||
float renderBase = base; | ||
float renderHeight = height + base; | ||
base += height; | ||
liquidBase += countSize; | ||
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Fluid fluid = liquid.getFluid(); | ||
for (int i = 0; i < 9; i++) | ||
{ | ||
float minX = i % 3 == 0 ? -0.001F : 0F; | ||
float minZ = i / 3 == 0 ? -0.001F : 0F; | ||
float maxX = i % 3 == 2 ? 1.001F : 1F; | ||
float maxZ = i / 3 == 2 ? 1.001F : 1F; | ||
renderer.setRenderBounds(minX, renderBase, minZ, maxX, renderHeight, maxZ); | ||
if (fluid.canBePlacedInWorld()) | ||
BlockSkinRenderHelper.renderMetadataBlock(fluid.getBlock(), 0, posX + i % 3, posY + yBase, posZ + i / 3, renderer, world); | ||
else | ||
BlockSkinRenderHelper.renderLiquidBlock(fluid.getStillIcon(), fluid.getFlowingIcon(), posX + i % 3, posY + yBase, posZ + i / 3, renderer, world); | ||
} | ||
/*if (liquid.itemID < 4096) //Block | ||
{ | ||
Block liquidBlock = Block.blocksList[liquid.itemID]; | ||
for (int i = 0; i < 9; i++) | ||
{ | ||
float minX = i % 3 == 0 ? -0.001F : 0F; | ||
float minZ = i / 3 == 0 ? -0.001F : 0F; | ||
float maxX = i % 3 == 2 ? 1.001F : 1F; | ||
float maxZ = i / 3 == 2 ? 1.001F : 1F; | ||
renderer.setRenderBounds(minX, renderBase, minZ, maxX, renderHeight, maxZ); | ||
BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, liquid.itemMeta, posX + i % 3, posY + yBase, posZ + i / 3, renderer, world); | ||
} | ||
} | ||
else | ||
//Item | ||
{ | ||
Item liquidItem = Item.itemsList[liquid.itemID]; | ||
for (int i = 0; i < 9; i++) | ||
{ | ||
float minX = i % 3 == 0 ? -0.001F : 0F; | ||
float minZ = i / 3 == 0 ? -0.001F : 0F; | ||
float maxX = i % 3 == 2 ? 1.001F : 1F; | ||
float maxZ = i / 3 == 2 ? 1.001F : 1F; | ||
renderer.setRenderBounds(minX, renderBase, minZ, maxX, renderHeight, maxZ); | ||
BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(liquid.itemMeta), posX, posY + yBase, posZ, renderer, world); | ||
} | ||
}*/ | ||
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if (countSize == room) | ||
{ | ||
base = 0F; | ||
yBase++; | ||
liquidBase = 0; | ||
} | ||
} | ||
} | ||
} | ||
return true; | ||
} | ||
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void renderLayer (SmelteryLogicOld logic, int start, int posX, int posY, int posZ, RenderBlocks renderer, IBlockAccess world) | ||
{ | ||
renderer.setRenderBounds(-0.001F, -0.001F, -0.001F, 1.001F, 1.001F, 1.001F); | ||
for (int i = 0; i < 9; i++) | ||
{ | ||
ItemStack input = logic.getStackInSlot(i + start); | ||
if (input != null && logic.getTempForSlot(i + start) > 20) | ||
{ | ||
ItemStack blockToRender = Smeltery.getRenderIndex(input); | ||
if (blockToRender != null) | ||
{ | ||
float blockHeight = input.stackSize / (float) blockToRender.stackSize; | ||
renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, MathHelper.clamp_float(blockHeight, 0.01F, 1.0F), 1.0F); | ||
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Block liquidBlock = Block.getBlockFromItem(blockToRender.getItem()); | ||
BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, blockToRender.getItemDamage(), posX + i % 3, posY, posZ + i / 3, renderer, world); | ||
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/*else //No items, only blocks | ||
//Item | ||
{ | ||
Item liquidItem = Item.itemsList[blockToRender.itemID]; | ||
int metadata = blockToRender.getItemDamage(); | ||
BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(metadata), posX + i % 3, posY, posZ + i / 3, renderer, world); | ||
}*/ | ||
} | ||
} | ||
} | ||
} | ||
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@Override | ||
public boolean shouldRender3DInInventory (int modelId) | ||
{ | ||
return true; | ||
} | ||
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@Override | ||
public int getRenderId () | ||
{ | ||
return smelteryModel; | ||
} | ||
} |