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Increase revitalizing cap to 5
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KnightMiner committed Feb 21, 2023
1 parent be7b23a commit 8526577
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Showing 5 changed files with 12 additions and 54 deletions.
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Expand Up @@ -5,14 +5,9 @@
},
"amount_per_item": 1,
"needed_per_level": 2,
"tools": [
{
"tag": "tconstruct:modifiable/armor/helmets"
},
{
"tag": "tconstruct:modifiable/armor/boots"
}
],
"tools": {
"tag": "tconstruct:modifiable/armor/worn"
},
"slots": {
"defense": 1
},
Expand All @@ -21,5 +16,5 @@
"name": "tconstruct:revitalizing",
"level": 1
},
"max_level": 2
"max_level": 5
}

This file was deleted.

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Expand Up @@ -714,22 +714,12 @@ private void addModifierRecipes(Consumer<FinishedRecipe> consumer) {
.save(consumer, prefix(TinkerModifiers.dragonScale, defenseFolder));
// 3 each for chest and legs, 2 each for boots and helmet, leads to 10 total
IncrementalModifierRecipeBuilder.modifier(ModifierIds.revitalizing)
.setTools(ingredientFromTags(TinkerTags.Items.CHESTPLATES, TinkerTags.Items.LEGGINGS))
.setTools(ingredientFromTags(TinkerTags.Items.WORN_ARMOR)) // revitalizing would suck on an item you constantly change
.setInput(TinkerCommons.jeweledApple, 1, 2)
.setSlots(SlotType.DEFENSE, 1)
.setMaxLevel(3)
.save(consumer, wrap(ModifierIds.revitalizing, defenseFolder, "_large"));
IncrementalModifierRecipeBuilder.modifier(ModifierIds.revitalizing)
.setTools(ingredientFromTags(TinkerTags.Items.HELMETS, TinkerTags.Items.BOOTS))
.setInput(TinkerCommons.jeweledApple, 1, 2)
.setSlots(SlotType.DEFENSE, 1)
.setMaxLevel(2)
.save(consumer, wrap(ModifierIds.revitalizing, defenseFolder, "_small"));
IncrementalModifierRecipeBuilder.modifier(ModifierIds.revitalizing)
.setTools(TinkerTags.Items.WORN_ARMOR) // revitalizing would suck on an item you constantly change
.setSlots(SlotType.DEFENSE, 1)
.setMaxLevel(3)
.saveSalvage(consumer, prefix(ModifierIds.revitalizing, defenseSalvage));
.setMaxLevel(5)
.saveSalvage(consumer, prefix(ModifierIds.revitalizing, defenseSalvage))
.save(consumer, prefix(ModifierIds.revitalizing, defenseFolder));

// upgrade - counterattack
Ingredient wornOrShield = ingredientFromTags(TinkerTags.Items.WORN_ARMOR, TinkerTags.Items.SHIELDS); // held armor may include things that cannot block
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Expand Up @@ -8,8 +8,7 @@
"more_text_space": true,
"effects": [
"Can apply levels incrementally",
"Maximum of 2 levels on helmets or boots",
"Maximum of 3 levels on chestplates or leggings",
"Requires 1 defense slot"
"Maximum of 5 levels",
"Requires 1 defense slot per level"
]
}
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Expand Up @@ -7,8 +7,7 @@
],
"effects": [
"Can apply levels incrementally",
"Maximum of 2 levels on helmets or boots",
"Maximum of 3 levels on chestplates or leggings",
"Requires 1 defense slot"
"Maximum of 5 levels",
"Requires 1 defense slot per level"
]
}

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