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Fix weaponry parts using incorrect amounts of liquid stuff to cast
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bonii-xx committed Nov 14, 2014
1 parent e74bdae commit c0f7622
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/main/java/tconstruct/weaponry/TinkerWeaponry.java
Expand Up @@ -209,7 +209,7 @@ private void addPartRecipies()
for (int iterTwo = 0; iterTwo < TinkerSmeltery.liquids.length; iterTwo++)
{
Fluid fs = TinkerSmeltery.liquids[iterTwo].getFluid();
int fluidAmount = ((IPattern) TinkerSmeltery.metalPattern).getPatternCost(cast) * TConstruct.ingotLiquidValue / 2;
int fluidAmount = metalPattern.getPatternCost(cast) * TConstruct.ingotLiquidValue / 2;
ItemStack metalCast = new ItemStack(patternOutputs[i], 1, liquidDamage[iterTwo]);
tableCasting.addCastingRecipe(metalCast, new FluidStack(fs, fluidAmount), cast, 50);
Smeltery.addMelting(FluidType.getFluidType(fs), metalCast, 0, fluidAmount);
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