Skip to content

Commit

Permalink
Nerf metal bow drawing times
Browse files Browse the repository at this point in the history
  • Loading branch information
bonii-xx committed Nov 6, 2014
1 parent 2b161aa commit c578943
Showing 1 changed file with 13 additions and 13 deletions.
26 changes: 13 additions & 13 deletions src/main/java/tconstruct/weaponry/TinkerWeaponry.java
Expand Up @@ -252,20 +252,20 @@ private void registerMaterials()
TConstructRegistry.addBowMaterial(MaterialID.BlueSlime, 21, 4.0f); // Blue Slime
TConstructRegistry.addBowMaterial(MaterialID.Paper, 25, 2.3f); // Paper
// Metal stuff has a lot of POW, but takes LONG to wind up since it's so hard
TConstructRegistry.addBowMaterial(MaterialID.Iron, 40, 5.2f); // Iron
TConstructRegistry.addBowMaterial(MaterialID.Steel, 50, 5.5f); // Steel
TConstructRegistry.addBowMaterial(MaterialID.PigIron, 30, 5.2f); // Pig Iron - it's meat!
TConstructRegistry.addBowMaterial(MaterialID.Ardite, 50, 4.5f); // Ardite
TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 35, 5.2f); // Cobalt
TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 45, 4.5f); // Manyullyn
TConstructRegistry.addBowMaterial(MaterialID.Copper, 30, 5.1f); // Copper
TConstructRegistry.addBowMaterial(MaterialID.Bronze, 35, 5.2f); // Bronze
TConstructRegistry.addBowMaterial(MaterialID.Alumite, 35, 4.8f); // Alumite - a bit stone-ish since it has obsidian
TConstructRegistry.addBowMaterial(MaterialID.Iron, 50, 5.2f); // Iron
TConstructRegistry.addBowMaterial(MaterialID.Steel, 60, 5.5f); // Steel
TConstructRegistry.addBowMaterial(MaterialID.PigIron, 40, 5.2f); // Pig Iron - it's meat!
TConstructRegistry.addBowMaterial(MaterialID.Ardite, 60, 4.5f); // Ardite
TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 45, 5.2f); // Cobalt
TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 55, 4.5f); // Manyullyn
TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 5.1f); // Copper
TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.2f); // Bronze
TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 4.8f); // Alumite - a bit stone-ish since it has obsidian
// Stone doesn't bend. takes forever, has no pow. WHY WOULD YOU DO THAT
TConstructRegistry.addBowMaterial(MaterialID.Stone, 80, 1.0f); // Stone
TConstructRegistry.addBowMaterial(MaterialID.Flint, 80, 1.0f); // Flint
TConstructRegistry.addBowMaterial(MaterialID.Obsidian, 99, 1.0f); // Obsidian
TConstructRegistry.addBowMaterial(MaterialID.Netherrack, 70, 1.0f); // Netherrack
TConstructRegistry.addBowMaterial(MaterialID.Stone, 90, 1.0f); // Stone
TConstructRegistry.addBowMaterial(MaterialID.Flint, 90, 1.0f); // Flint
TConstructRegistry.addBowMaterial(MaterialID.Obsidian, 109, 1.0f); // Obsidian
TConstructRegistry.addBowMaterial(MaterialID.Netherrack, 80, 1.0f); // Netherrack

// Arrow Head Materials: Material ID, mass, fragility
TConstructRegistry.addArrowMaterial(MaterialID.Wood, 0.69F, 1.0F); //Wood
Expand Down

0 comments on commit c578943

Please sign in to comment.