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Fix throwing weapons not using their proper textures if present
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bonii-xx committed Oct 10, 2014
1 parent 503dd48 commit cd58fde
Showing 1 changed file with 0 additions and 17 deletions.
17 changes: 0 additions & 17 deletions src/main/java/tconstruct/library/weaponry/AmmoWeapon.java
Expand Up @@ -115,23 +115,6 @@ protected void launchProjectile(ItemStack stack, World world, EntityPlayer playe

protected abstract Entity createProjectile(ItemStack reference, World world, EntityPlayer player, float accuracy);

@Override
public void registerPartPaths(int index, String[] location) {

}

@Override
public void registerAlternatePartPaths(int index, String[] location) {
headStrings.put(index, location[0]);
brokenPartStrings.put(index, location[1]);
handleStrings.put(index, location[2]);
if (location.length > 3)
accessoryStrings.put(index, location[3]);
if (location.length > 4)
extraStrings.put(index, location[4]);
}


@SideOnly(Side.CLIENT)
public CrosshairType getCrosshairType() { return CrosshairType.SQUARE; }

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