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Add resonant frame filling if it's present </TE4>
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bonii-xx committed Mar 2, 2015
1 parent a544071 commit eb32fa9
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions src/main/java/tconstruct/plugins/te4/TinkerTE4.java
Expand Up @@ -61,6 +61,12 @@ public void postInit(FMLPostInitializationEvent event) {
ItemStack cellFrameFull = GameRegistry.findItemStack("ThermalExpansion", "frameCellReinforcedFull", 1);
TConstructRegistry.getBasinCasting().addCastingRecipe(cellFrameFull, new FluidStack(redstoneFluid, 4000), cellFrameEmpty, true, 100);

cellFrameEmpty = GameRegistry.findItemStack("ThermalExpansion", "frameCellResonantEmpty", 1);
if(cellFrameEmpty != null) {
cellFrameFull = GameRegistry.findItemStack("ThermalExpansion", "frameCellResonantFull", 1);
TConstructRegistry.getBasinCasting().addCastingRecipe(cellFrameFull, new FluidStack(redstoneFluid, 4000), cellFrameEmpty, true, 100);

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@Texasjake95

Texasjake95 Mar 3, 2015

Shouldn't it be the molten enderpearls not redstone?

EDIT: Never mind was getting recipes mixed up

}

// glowstone illuminator
ItemStack illuminatorEmpty = GameRegistry.findItemStack("ThermalExpansion", "frameIlluminator" ,1);
ItemStack illuminator = GameRegistry.findItemStack("ThermalExpansion", "illuminator" ,1);
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