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Multishot works on both bows and crossbows. On bows, the arrows get vertical angles, while crossbows get horizontal arrows (once implemented) May get tweaked later, went with this for simplicty so far
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src/generated/resources/data/tconstruct/recipes/tools/modifiers/ability/multishot.json
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{ | ||
"type": "tconstruct:modifier", | ||
"inputs": [ | ||
{ | ||
"item": "minecraft:piston" | ||
}, | ||
{ | ||
"tag": "forge:ingots/amethyst_bronze" | ||
}, | ||
{ | ||
"item": "minecraft:piston" | ||
}, | ||
{ | ||
"tag": "forge:slimeball/ichor" | ||
}, | ||
{ | ||
"tag": "forge:slimeball/ichor" | ||
} | ||
], | ||
"tools": { | ||
"tag": "tconstruct:modifiable/ranged/bows" | ||
}, | ||
"slots": { | ||
"abilities": 1 | ||
}, | ||
"result": { | ||
"name": "tconstruct:multishot", | ||
"level": 1 | ||
} | ||
} |
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...enerated/resources/data/tconstruct/recipes/tools/modifiers/salvage/ability/multishot.json
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{ | ||
"type": "tconstruct:modifier_salvage", | ||
"tools": { | ||
"tag": "tconstruct:modifiable/ranged/bows" | ||
}, | ||
"slots": { | ||
"abilities": 1 | ||
}, | ||
"modifier": "tconstruct:multishot", | ||
"min_level": 1 | ||
} |
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