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3.4.1.45

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@KnightMiner KnightMiner released this 14 Feb 17:58
· 42 commits to 1.18 since this release
7edea1b

Tools

General

  • Pickadze now shows the capped tier in the tooltip, instead of hiding the tier. It also now has a mining level of gold instead of wood, so can mine a few more blocks
  • Pickaxe Heads are now Pick Heads to better fit their usage in pickadzes
  • Looting on chestplates is now an upgrade instead of an ability, and requires unarmed
  • Allow gold casts to be used as the pattern in the part builder. It is reusable, but only supports making a single part. Remember that a chest can be placed next to the part builder for easy cast swapping
  • Fix strength having the same recipe as one overslime variant
  • Fix tinker station not showing the slider
  • Fix scythe attack not working
  • Fix pattern icons and unique part textures sometimes not loading
  • Fix glints on armor not rendering on all layers

Balance

  • Cleaver is now slightly faster, making it more comparable to swords
  • Dagger now does slightly more damage to make it a more viable mainhand weapon
  • Kama does less damage, but now has an smaller version of the scythe AOE
  • Scythe is now slightly slower
  • Pickadze now starts with bane of sssss, similar to the hammer starting with smite
  • Vein hammer is now a slower weapon, as it was too fast after being switched to a piercing weapon

Material variants

  • Wood, stone, and slimewood all have texture variants allowing for more vareity
  • Bronze and tinkers bronze are now both variants of the same material as well
  • Variants can have different recipe usage and names, but have the same repair items, stats, and traits
  • In the future, flint and basalt will be variants of some currently unnamed base material

Smeltery

  • Amethyst and quartz gems can be casted again, as after analyzing the recipes there were no major balance concerns
  • Fix seared and scorched bricks using too little fluid to cast
  • Fix faucets running some code client side causing rendering desyncs

World

  • Added config option for dragon scale drop
  • Make slime dirt and leaves tougher and give them mining levels
  • Fix only earth geodes having config option
  • Fix enderslime crystal names
  • Fix geodes spawning in non-vanilla dimensions

Data

  • All client resource packJSON is now in the tinkering folder, for consistency with datapacks
  • Resource packs can now control the color of many things including harvest levels and modifier colors via tinkering/colors.json
  • Material text color is also in colors.json, allowing variants to be colored
  • Allow changing the pattern item per part builder recipe, could allow a modpack to add a tier 2 pattern to make all the broad parts
  • Fix crash from adding a material with no harvest level. Still a bad idea, but at least it does not crashh now

API

  • Two handed tools are now entirely controlled by tags, so the two handed modifier is no longer needed