3.4.1.45
Tools
General
- Pickadze now shows the capped tier in the tooltip, instead of hiding the tier. It also now has a mining level of gold instead of wood, so can mine a few more blocks
- Pickaxe Heads are now Pick Heads to better fit their usage in pickadzes
- Looting on chestplates is now an upgrade instead of an ability, and requires unarmed
- Allow gold casts to be used as the pattern in the part builder. It is reusable, but only supports making a single part. Remember that a chest can be placed next to the part builder for easy cast swapping
- Fix strength having the same recipe as one overslime variant
- Fix tinker station not showing the slider
- Fix scythe attack not working
- Fix pattern icons and unique part textures sometimes not loading
- Fix glints on armor not rendering on all layers
Balance
- Cleaver is now slightly faster, making it more comparable to swords
- Dagger now does slightly more damage to make it a more viable mainhand weapon
- Kama does less damage, but now has an smaller version of the scythe AOE
- Scythe is now slightly slower
- Pickadze now starts with bane of sssss, similar to the hammer starting with smite
- Vein hammer is now a slower weapon, as it was too fast after being switched to a piercing weapon
Material variants
- Wood, stone, and slimewood all have texture variants allowing for more vareity
- Bronze and tinkers bronze are now both variants of the same material as well
- Variants can have different recipe usage and names, but have the same repair items, stats, and traits
- In the future, flint and basalt will be variants of some currently unnamed base material
Smeltery
- Amethyst and quartz gems can be casted again, as after analyzing the recipes there were no major balance concerns
- Fix seared and scorched bricks using too little fluid to cast
- Fix faucets running some code client side causing rendering desyncs
World
- Added config option for dragon scale drop
- Make slime dirt and leaves tougher and give them mining levels
- Fix only earth geodes having config option
- Fix enderslime crystal names
- Fix geodes spawning in non-vanilla dimensions
Data
- All client resource packJSON is now in the tinkering folder, for consistency with datapacks
- Resource packs can now control the color of many things including harvest levels and modifier colors via
tinkering/colors.json
- Material text color is also in
colors.json
, allowing variants to be colored - Allow changing the pattern item per part builder recipe, could allow a modpack to add a tier 2 pattern to make all the broad parts
- Fix crash from adding a material with no harvest level. Still a bad idea, but at least it does not crashh now
API
- Two handed tools are now entirely controlled by tags, so the two handed modifier is no longer needed