/
MachineRender.java
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/
MachineRender.java
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package tmechworks.client.block;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.world.IBlockAccess;
import tconstruct.client.TProxyClient;
import mantle.blocks.iface.IFacingLogic;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class MachineRender implements ISimpleBlockRenderingHandler
{
public static int model = RenderingRegistry.getNextAvailableRenderId();
@Override
public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
{
if (modelID == model)
{
TProxyClient.renderStandardInvBlock(renderer, block, metadata);
}
}
@Override
public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer)
{
if (modelID == model)
{
int metadata = world.getBlockMetadata(x, y, z);
if (metadata != 1)
{
renderer.renderStandardBlock(block, x, y, z);
}
else
{
renderRotatedBlock(block, x, y, z, world, renderer);
}
}
return true;
}
public boolean renderRotatedBlock (Block block, int x, int y, int z, IBlockAccess world, RenderBlocks renderer)
{
IFacingLogic logic = (IFacingLogic) world.getBlockTileEntity(x, y, z);
byte direction = logic.getRenderDirection();
if (direction == 0)
{
renderer.uvRotateEast = 3;
renderer.uvRotateWest = 3;
renderer.uvRotateNorth = 3;
renderer.uvRotateSouth = 3;
}
if (direction == 2)
{
renderer.uvRotateNorth = 2;
renderer.uvRotateSouth = 1;
}
if (direction == 3)
{
renderer.uvRotateNorth = 1;
renderer.uvRotateSouth = 2;
renderer.uvRotateTop = 3;
renderer.uvRotateBottom = 3;
}
if (direction == 4)
{
renderer.uvRotateEast = 1;
renderer.uvRotateWest = 2;
renderer.uvRotateTop = 2;
renderer.uvRotateBottom = 1;
}
if (direction == 5)
{
renderer.uvRotateEast = 2;
renderer.uvRotateWest = 1;
renderer.uvRotateTop = 1;
renderer.uvRotateBottom = 2;
}
boolean flag = renderer.renderStandardBlock(block, x, y, z);
renderer.uvRotateSouth = 0;
renderer.uvRotateEast = 0;
renderer.uvRotateWest = 0;
renderer.uvRotateNorth = 0;
renderer.uvRotateTop = 0;
renderer.uvRotateBottom = 0;
return flag;
}
@Override
public boolean shouldRender3DInInventory ()
{
return true;
}
@Override
public int getRenderId ()
{
return model;
}
}