/
RedstoneMachine.java
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/
RedstoneMachine.java
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package slimeknights.tmechworks.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import slimeknights.mantle.block.EnumBlock;
import slimeknights.mantle.tileentity.TileInventory;
import slimeknights.tmechworks.TMechworks;
import slimeknights.tmechworks.blocks.logic.RedstoneMachineLogicBase;
import javax.annotation.Nonnull;
import java.util.List;
import java.util.Random;
public abstract class RedstoneMachine<E extends Enum<E> & EnumBlock.IEnumMeta & IStringSerializable> extends EnumBlock<E> implements ITileEntityProvider {
public static final PropertyEnum<DefaultTypes> DEF_TYPE = PropertyEnum.create("type", DefaultTypes.class);
public static final PropertyDirection FACING = PropertyDirection.create("facing");
public boolean dropState = true;
private TileEntity cachedTE;
protected RedstoneMachine(Material material, PropertyEnum<E> prop, Class<E> clazz) {
super(material, prop, clazz);
//TODO figure out what this was, and what it missing affects
//this.isBlockContainer = true;
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
}
protected boolean openGui(EntityPlayer player, World world, BlockPos pos) {
player.openGui(TMechworks.instance, 0, world, pos.getX(), pos.getY(), pos.getZ());
return true;
}
@Override
@Nonnull
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, prop, FACING);
}
@Override
public IBlockState getActualState(@Nonnull IBlockState state, IBlockAccess worldIn, BlockPos pos) {
RedstoneMachineLogicBase baseLogic = (RedstoneMachineLogicBase) worldIn.getTileEntity(pos);
EnumFacing face = EnumFacing.NORTH;
if (baseLogic != null) {
face = baseLogic.getFacingDirection();
}
return state.withProperty(FACING, face);
}
@Override
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos from) {
RedstoneMachineLogicBase logicBase = (RedstoneMachineLogicBase) worldIn.getTileEntity(pos);
if (logicBase != null) {
logicBase.updateRedstone();
}
}
@Override
public boolean shouldCheckWeakPower(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
{
return true;
}
public boolean hasFacingDirection() {
return true;
}
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
// set custom name from named stack
if (stack.hasDisplayName()) {
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileInventory) {
((TileInventory) tileentity).setCustomName(stack.getDisplayName());
}
}
if (!hasFacingDirection())
return;
RedstoneMachineLogicBase baseLogic = (RedstoneMachineLogicBase) worldIn.getTileEntity(pos);
if (baseLogic == null) {
return;
}
baseLogic.setFacingDirection(EnumFacing.getDirectionFromEntityLiving(pos, placer));
}
@Override
public int getMetaFromState(IBlockState state) {
return 0;
}
@Override
public IBlockState getStateFromMeta(int meta) {
return getDefaultState();
}
@Override
public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
if (!dropState)
return super.getDrops(world, pos, state, fortune);
RedstoneMachineLogicBase tile = (RedstoneMachineLogicBase) cachedTE;
if (tile == null)
return super.getDrops(world, pos, state, fortune);
List<ItemStack> ret = new java.util.ArrayList<ItemStack>();
Random rand = world instanceof World ? ((World) world).rand : RANDOM;
Item item = this.getItemDropped(state, rand, fortune);
if (item != null) {
ret.add(tile.storeTileData(new ItemStack(item, 1, this.damageDropped(state))));
}
return ret;
}
/////////////////////////
// BlockContainer Code //
/////////////////////////
protected boolean isInvalidNeighbor(World worldIn, BlockPos pos, EnumFacing facing) {
return worldIn.getBlockState(pos.offset(facing)).getMaterial() == Material.CACTUS;
}
protected boolean hasInvalidNeighbor(World worldIn, BlockPos pos) {
return this.isInvalidNeighbor(worldIn, pos, EnumFacing.NORTH) || this.isInvalidNeighbor(worldIn, pos, EnumFacing.SOUTH) || this.isInvalidNeighbor(worldIn, pos, EnumFacing.WEST) || this.isInvalidNeighbor(worldIn, pos, EnumFacing.EAST);
}
/**
* Called on both Client and Server when World#addBlockEvent is called. On the Server, this may perform additional
* changes to the world, like pistons replacing the block with an extended base. On the client, the update may
* involve replacing tile entities, playing sounds, or performing other visual actions to reflect the server side
* changes.
*/
public boolean eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param) {
super.eventReceived(state, worldIn, pos, id, param);
TileEntity tileentity = worldIn.getTileEntity(pos);
return tileentity != null && tileentity.receiveClientEvent(id, param);
}
/////////////////////////
// BlockInventory Code //
/////////////////////////
// inventories usually need a tileEntity
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nonnull
@Override
public abstract TileEntity createNewTileEntity(@Nonnull World worldIn, int meta);
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float clickX, float clickY, float clickZ) {
if (player.isSneaking()) {
return false;
}
if (!world.isRemote) {
return this.openGui(player, world, pos);
}
return true;
}
@Override
public void breakBlock(World worldIn, @Nonnull BlockPos pos, @Nonnull IBlockState state) {
TileEntity tileentity = worldIn.getTileEntity(pos);
cachedTE = tileentity;
if (tileentity instanceof TileInventory) {
if (!dropState)
InventoryHelper.dropInventoryItems(worldIn, pos, (IInventory) tileentity);
worldIn.updateComparatorOutputLevel(pos, this);
}
super.breakBlock(worldIn, pos, state);
}
@Override
public int damageDropped(IBlockState state) {
return getMetaFromState(state);
}
public enum DefaultTypes implements IEnumMeta, IStringSerializable {
NORMAL;
@Override
public String getName() {
return toString().toLowerCase();
}
@Override
public int getMeta() {
return ordinal();
}
}
}