The following project is a game created during a game development course at Södertörn university. The in-depth description of the game can be found in the link below. The duration of the project was 1 month. The number of developers working on this project was 8.
The game has been released on itch.io and is avalable to download for free :
Link to webside: https://443-production.itch.io/groasis
Link to trailer: https://www.youtube.com/watch?v=9F0MWJhgrg4
Generation of environment on procedurally generated meshes. The solution can be used with any number of asset combination by simply creating new scriptable object. [Unity]
• Multithreaded operations in unity.
• Principles of procedural mesh generation (vertices manipulation)
• I expanded my knowledge on code optimization
• Poison sampling method for object generation
• TestLink
• Trello
• Scrum framework
• Unity Collab
All the credits for procedural mesh generation go to Sebastian Lague: https://github.com/SebLague