-
Notifications
You must be signed in to change notification settings - Fork 22
/
stop_module.cpp
93 lines (86 loc) · 2.52 KB
/
stop_module.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
/*
* Snapmaker2-Modules Firmware
* Copyright (C) 2019-2020 Snapmaker [https://github.com/Snapmaker]
*
* This file is part of Snapmaker2-Modules
* (see https://github.com/Snapmaker/Snapmaker2-Modules)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <board/board.h>
#include "stop_module.h"
#include "src/configuration.h"
#include "src/registry/registry.h"
#include "wirish_time.h"
void StopModule::Init() {
switch_.Init(SWITCH_CHECK_PIN);
green_.Init(GREEN_LIGHT_PIN, LIGHT_OFF, OUTPUT);
red_.Init(RED_LIGHT_PIN, LIGHT_OFF, OUTPUT);
}
void StopModule::HandModule(uint16_t func_id, uint8_t * data, uint8_t data_len) {
switch (func_id) {
case FUNC_REPORT_STOP_SWITCH:
switch_.ReportStatus(FUNC_REPORT_STOP_SWITCH);
break;
}
}
void StopModule::LightStateDown() {
static uint8_t last_status = 0;
static uint32_t last_time = 0;
if ((last_time + 250) > millis()) {
return ;
}
last_time = millis();
if (last_status) {
red_.Out(LIGHT_ON);
last_status = 0;
} else {
red_.Out(LIGHT_OFF);
last_status = 1;
}
green_.Out(LIGHT_OFF);
}
void StopModule::LightStateUp() {
green_.Out(LIGHT_ON);
red_.Out(LIGHT_OFF);
}
void StopModule::LightStateDisconnect() {
static uint8_t last_status = 0;
static uint32_t last_time = 0;
if ((last_time + 200) > millis()) {
return ;
}
last_time = millis();
if (last_status) {
green_.Out(LIGHT_ON);
red_.Out(LIGHT_OFF);
last_status = 0;
} else {
green_.Out(LIGHT_OFF);
red_.Out(LIGHT_ON);
last_status = 1;
}
}
void StopModule::Loop() {
if (switch_.CheckStatusLoop() && registryInstance.IsConnect()) {
switch_.ReportStatus(FUNC_REPORT_STOP_SWITCH);
}
if (!registryInstance.IsConnect()) {
LightStateDisconnect();
} else if (switch_.Read() == SWITCH_DOWN) {
LightStateDown();
} else {
LightStateUp();
}
}