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* cleanup some deprecated scenes, move resource controller to abc * added trait data, added unit_attribute class * update docs * more docs updates * reorg files * fix circular imports * added dodge and heal, began moving heat to Stats, reorganised some assets * moved health to stats and removed resources component * fix stat value assignment, update stat docstings * call healing system * simplify particle interface, document and type hint * changed -1 to INFINITE, where appropriate * added dodge and regen to unit data, reformatted unit stats window * update docstring
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
--- | ||
name: Armoured | ||
description: Particularly resistant to damage, especially from ranged attacks. | ||
effects: | ||
- name: DamageResistanceEffect | ||
target: self | ||
attack_type: ranged | ||
modifier: -20 | ||
- name: DamageResistanceEffect | ||
target: self | ||
attack_type: melee | ||
modifier: -10 |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
--- | ||
name: Living Dead | ||
description: | | ||
The dead have risen! Though their form slowly pulls itself together while they | ||
walk the land it eschews outside helps. | ||
Self regen and cant be healed by others. | ||
effects: | ||
- name: StatsEffect | ||
target: self | ||
attribute: regen | ||
modifier: 20%*max_health | ||
- name: StatsEffect | ||
target: self | ||
attribute: CanBeHealedByOther | ||
state: false |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
--- | ||
name: Lucky | ||
description: Increased <crit_chance> and <dodge>. | ||
effects: | ||
- name: StatsEffect | ||
target: self | ||
attribute: crit_chance | ||
modifier: 10 | ||
- name: StatsEffect | ||
target: self | ||
attribute: dodge | ||
modifier: 5 |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
--- | ||
name: Spiky | ||
description: A prickly exterior. Return damage on being attacked in melee. | ||
effects: | ||
- name: DamageEffect | ||
target: attacker | ||
received_attack_type: melee | ||
trigger: OnAttacked | ||
amount: 10 | ||
damage_type: mundane |
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