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structs.h
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structs.h
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#pragma once
typedef struct Entity Entity;
typedef struct Explosion Explosion;
typedef struct Debris Debris;
typedef struct Texture Texture;
typedef struct
{
void (*logic)(void);
void (*draw)(void);
} Delegate;
struct Texture {
char name[MAX_NAME_LENGTH];
SDL_Texture* texture;
Texture* next;
};
typedef struct {
SDL_Renderer* renderer;
SDL_Window* window;
Delegate delegate;
int keyboard[MAX_KEYBOARD_KEYS];
Texture textureHead, * textureTail;
char inputText[MAX_LINE_LENGTH];
} App;
struct Entity {
float x;
float y;
int w;
int h;
float dx;
float dy;
int health;
int reload;
int side;
SDL_Texture *texture;
Entity* next;
};
struct Explosion {
float x;
float y;
float dx;
float dy;
int r, g, b, a;
Explosion *next;
};
struct Debris {
float x;
float y;
float dx;
float dy;
SDL_Rect rect;
SDL_Texture* texture;
int life;
Debris* next;
};
typedef struct
{
Entity fighterHead, *fighterTail;
Entity bulletHead, *bulletTail;
Entity pointsHead, * pointsTail;
Explosion explosionHead, *explosionTail;
Debris debrisHead, *debrisTail;
int score;
} Stage;
typedef struct {
int x;
int y;
int speed;
} Star;
typedef struct {
char name[MAX_SCORE_NAME_LENGTH];
int recent;
int score;
} Highscore;
typedef struct {
Highscore highscore[NUM_HIGHSCORES];
} Highscores;