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CTM does not work for Dyeable (texture layering) or Carpet (None Full Cube Models) Blocks.
Dyeable could be fixed by allowing CTM models to have multiple textures and layering them ontop of each other.
This would split up the tint indices into individual textures, allowing the user to specify which texture gets the Dyed Color applied to it.
None Full Cube Models should be working as far as I know, as I am still parenting the vanilla minecraft:block/carpet model, which handles all the shapes & cubes of the model.
Although this sounds like it requires a PR into Forge for this to function correctly.
Screenshots
Issue
Carpets using full block model
Dyeable blocks having dyed portion transparent, as nothing is applied to that texture slot
This is how the models / blocks are intended to look and connect for our mod.
Intended
Screenshot taken on 1.18.2, using CTM Mod, due to there not being any CTM lib for 1.19.2 other than XyCraft:Core*
Specs
OS: Windows 10
Minecraft: 1.19.2
Forge: 43.1.0
XyCraft-Core: 0.5.2
The text was updated successfully, but these errors were encountered:
Brings in CTM for our wool & carpet blocks, when XyCraft: Core is installed
This is currently awaiting a Forge PR & XyCraft issue [_ Soaryn/XyCraftTracker#8 _].
Allowing texture layering and different sized block models to function as intended.
The full-block CTM models was always on XyCraft side, because right now it generates 16x16x16 faces and each is divided into 4 quadrants internally. PR fixed the issue with Composite models, so now you can have as many layers with connected textures as you want on one model, or combined models like: first layer as cube with cloud animation, and second layer with ctm texture without hacks that currently XyCraft use for 2-layered models.
Support for non-full block models still needs to be added to XyCraft.
CTM does not work for Dyeable (texture layering) or Carpet (None Full Cube Models) Blocks.
Dyeable could be fixed by allowing CTM models to have multiple textures and layering them ontop of each other.
This would split up the tint indices into individual textures, allowing the user to specify which texture gets the Dyed Color applied to it.
None Full Cube Models should be working as far as I know, as I am still parenting the vanilla
minecraft:block/carpet
model, which handles all the shapes & cubes of the model.Although this sounds like it requires a PR into Forge for this to function correctly.
Screenshots
Issue
Carpets using full block model
Dyeable blocks having dyed portion transparent, as nothing is applied to that texture slot
This is how the models / blocks are intended to look and connect for our mod.
Intended
Screenshot taken on 1.18.2, using CTM Mod, due to there not being any CTM lib for 1.19.2 other than XyCraft:Core*
Specs
The text was updated successfully, but these errors were encountered: