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debug.go
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debug.go
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// SPDX-FileCopyrightText: 2021 Softbear, Inc.
// SPDX-License-Identifier: AGPL-3.0-or-later
package server
import (
"bytes"
"fmt"
"github.com/SoftbearStudios/mk48/server/terrain"
"github.com/SoftbearStudios/mk48/server/world"
"image/png"
"os"
"runtime"
"runtime/debug"
"sort"
"strconv"
"strings"
"time"
)
// Debug prints debugging info to console and tmp files.
func (h *Hub) Debug() {
fmt.Printf("Debug [%v] %s\n", time.Now().Format(time.UnixDate), h.cloud)
var stats runtime.MemStats
runtime.ReadMemStats(&stats)
fmt.Printf(" - memstats: %dM/%dM\n", stats.HeapInuse/1e6, stats.NextGC/1e6)
var (
botCount int
realPlayerClients []Client
fps float32
fpsCount int // Can be less than len(realPlayers) for players that haven't sent a trace yet
)
for client := h.clients.First; client != nil; client = client.Data().Next {
if client.Bot() {
botCount++
} else {
realPlayerClients = append(realPlayerClients, client)
}
}
sort.Slice(realPlayerClients, func(i, j int) bool {
a, b := &realPlayerClients[i].Data().Player, &realPlayerClients[j].Data().Player
if (a.EntityID == world.EntityIDInvalid) != (b.EntityID == world.EntityIDInvalid) {
return a.EntityID == world.EntityIDInvalid
}
if a.TeamID != b.TeamID {
return a.TeamID < b.TeamID
}
if a.Name != b.Name {
return a.Name < b.Name
}
return a.Score < b.Score
})
fmt.Printf(" - clients: %d, bots: %d, teams: %d, world radius: %.02f\n", len(realPlayerClients), botCount, len(h.teams), h.worldRadius)
h.ipMu.RLock()
fmt.Println(" - ip conns:", h.ipConns)
h.ipMu.RUnlock()
for _, client := range realPlayerClients {
player := &client.Data().Player
if player.FPS != 0 {
fps += player.FPS
fpsCount++
}
fmt.Printf(" - %s", player.String())
if player.EntityID == world.EntityIDInvalid {
fmt.Print(" {spawning}")
}
if sc, ok := client.(*SocketClient); ok && sc.ipStr != "" {
fmt.Printf(" <%s>", sc.ipStr)
}
fmt.Println()
}
if fpsCount > 0 {
// Average
fps /= float32(fpsCount)
fmt.Printf(" - fps: %.1f\n", fps)
}
fmt.Print(" - ")
h.terrain.Debug()
fmt.Print(" - ")
h.world.Debug()
// Function benchmarks
var totalDuration time.Duration
fmt.Print(" - ")
for i := range h.funcBenches {
bench := &h.funcBenches[i]
duration := bench.reset()
totalDuration += duration
fmt.Print(bench.name, ": ", duration, ", ")
}
fmt.Println("total:", totalDuration)
// Count entities
entityTypeCounts := make([]int, world.EntityTypeCount)
h.world.ForEntities(func(entity *world.Entity) (_, _ bool) {
entityTypeCounts[entity.EntityType]++
return
})
_ = AppendLog("/tmp/mk48.log", []interface{}{
unixMillis(),
len(realPlayerClients),
botCount,
fps,
})
var countBuf strings.Builder
countBuf.Grow(128)
// Temp buf for entityType strings and integers
tmpBuf := make([]byte, 0, 16)
first := true
countBuf.WriteByte('{')
for i, c := range entityTypeCounts {
if c == 0 {
continue
}
if !first {
countBuf.WriteByte(',')
} else {
first = false
}
entityType := world.EntityType(i)
// ex: "fairmileD": 100
countBuf.WriteByte('"')
countBuf.Write(entityType.AppendText(tmpBuf))
countBuf.WriteString("\":")
countBuf.Write(strconv.AppendInt(tmpBuf, int64(c), 10))
}
countBuf.WriteByte('}')
_ = AppendLog("/tmp/mk48-entities.log", []interface{}{
unixMillis(),
countBuf.String(),
})
}
// Saves a snapshot of the terrain to a tmp directory
func (h *Hub) SnapshotTerrain() {
if h.cloud == nil {
return
}
defer h.timeFunction("snapshot", time.Now())
img := h.terrain.Render(terrain.Size / 4)
var buf bytes.Buffer
err := png.Encode(&buf, img)
if err != nil {
return
}
_ = h.cloud.UploadTerrainSnapshot(buf.Bytes())
}
// Logs and saves the panic info, exits
func DebugExit() {
if r := recover(); r != nil {
stack := debug.Stack()
var buf bytes.Buffer
fmt.Fprintf(&buf, "panic: %v\n", r)
fmt.Fprintf(&buf, "time: %s\n", time.Now())
fmt.Fprintln(&buf)
fmt.Fprintln(&buf, string(stack))
b := buf.Bytes()
// Prints to stderr (hopefully unbuffered)
println(string(b))
name := fmt.Sprintf("/tmp/mk48-crash-%d.txt", unixMillis())
err := os.WriteFile(name, b, 0644)
if err == nil {
fmt.Println("Wrote to", name)
} else {
fmt.Printf("Error writing to %s: %v\n", name, err)
}
// Give some time for systemd to record output without cutting it off
time.Sleep(time.Second)
}
os.Exit(1)
}
// funcBench is a benchmark of a core function.
type funcBench struct {
name string
duration time.Duration
runs int
}
// reset resets the benchmark and returns the average duration
func (bench *funcBench) reset() time.Duration {
if bench.runs == 0 {
return 0
}
average := bench.duration / time.Duration(bench.runs)
bench.duration = 0
bench.runs = 0
return average
}
// timeFunction times a function.
// defer timeFunction("name", time.Now())
func (h *Hub) timeFunction(name string, start time.Time) {
end := time.Now()
var bench *funcBench
for i := range h.funcBenches {
b := &h.funcBenches[i]
if name == b.name {
bench = b
break
}
}
if bench == nil {
h.funcBenches = append(h.funcBenches, funcBench{name: name})
bench = &h.funcBenches[len(h.funcBenches)-1]
}
bench.duration += end.Sub(start)
bench.runs++
}