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Finn Bear edited this page Jan 2, 2023 · 3 revisions

The Mk48 project is divided into several parts:


The assets which are modeled and rendered in Blender.

  • All models were created by @finnbear. Ask him if you have questions.

The client which is written in Yew and Rust compiled to WebAssembly.

  • Follow the same style of formatting currently present (and run cargo fmt).
  • Most of it was created by @finnbear. Ask him if you have questions.

The server is written in Rust.

  • Follow the same style of formatting currently present (and run cargo fmt).
  • All code files must start with the copyright header:

// SPDX-FileCopyrightText: 2021 Softbear, Inc.
// SPDX-License-Identifier: AGPL-3.0-or-later

  • We generally use f32 for math.
  • In general if the focus of a change is to increase performance, its beneficial to write benchmarks to backup your claim.
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