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UnityMQ

Sample project to debug Unity + NetMQ see - zeromq/netmq#631 'NetMQ + Unity3D, am I wasting my time?'

Project is:

  • AsyncIO 0.1.26
  • NetMQ 4.0.0-rc5
  • UnityMQExamples\ReqResExample\RequestExample.cs
  • UnityMQExamples\ReqResExample\ResponseExample.cs
  • DebugScene.unity

To reproduce issue:

  1. Cloan:
  2. Run (without MonoDebug connected)
  • Project will run OK
  • (look at console for output)
  1. Open Monodebug
  2. Start/Run Monodebug
  3. Return to Unity-> Run
  • Project runs for a few frames then freezes
  • Unity has to be forced quit.

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NetMQ + Unity3D, am I wasting my time?

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