Sample project to debug Unity + NetMQ see - zeromq/netmq#631 'NetMQ + Unity3D, am I wasting my time?'
Project is:
- AsyncIO 0.1.26
- NetMQ 4.0.0-rc5
- UnityMQExamples\ReqResExample\RequestExample.cs
- UnityMQExamples\ReqResExample\ResponseExample.cs
- DebugScene.unity
To reproduce issue:
- Cloan:
- Run (without MonoDebug connected)
- Project will run OK
- (look at console for output)
- Open Monodebug
- Start/Run Monodebug
- Return to Unity-> Run
- Project runs for a few frames then freezes
- Unity has to be forced quit.